Node.this

this(LilvNode * p, Flag!"Owned" owned, World world)

Wrap a lilv node.

Parameters

pC pointer
ownedYes.Owned if D object should take ownership of C pointer (free it on destruction)
worldThe D World object the node is being created in
this(const(LilvNode) * p, World world)

Wrap a const lilv node (not owned).

Parameters

pC pointer
worldThe D World object the node is being created in