#GtkGLArea is a widget that allows drawing with OpenGL.
#GtkGLArea sets up its own #GdkGLContext for the window it creates, and
creates a custom GL framebuffer that the widget will do GL rendering onto.
It also ensures that this framebuffer is the default GL rendering target
when rendering.
In order to draw, you have to connect to the #GtkGLArea::render signal,
or subclass #GtkGLArea and override the @GtkGLAreaClass.render() virtual
function.
The #GtkGLArea widget ensures that the #GdkGLContext is associated with
the widget's drawing area, and it is kept updated when the size and
position of the drawing area changes.
The simplest way to draw using OpenGL commands in a #GtkGLArea is to
create a widget instance and connect to the #GtkGLArea::render signal:
// create a GtkGLArea instance
GtkWidget *gl_area = gtk_gl_area_new ();
// connect to the "render" signal
g_signal_connect (gl_area, "render", G_CALLBACK (render), NULL);
The render() function will be called when the #GtkGLArea is ready
for you to draw its content:
static gboolean
render (GtkGLArea *area, GdkGLContext *context)
{
// inside this function it's safe to use GL; the given// #GdkGLContext has been made current to the drawable// surface used by the #GtkGLArea and the viewport has// already been set to be the size of the allocation// we can start by clearing the buffer
glClearColor (0, 0, 0, 0);
glClear (GL_COLOR_BUFFER_BIT);
// draw your object
draw_an_object ();
// we completed our drawing; the draw commands will be// flushed at the end of the signal emission chain, and// the buffers will be drawn on the windowreturn TRUE;
}
If you need to initialize OpenGL state, e.g. buffer objects or
shaders, you should use the #GtkWidget::realize signal; you
can use the #GtkWidget::unrealize signal to clean up. Since the
#GdkGLContext creation and initialization may fail, you will
need to check for errors, using gtk.glarea.GLArea.getError. An example
of how to safely initialize the GL state is:
staticvoid
on_realize (GtkGLarea *area)
{
// We need to make the context current if we want to// call GL API
gtk_gl_area_make_current (area);
// If there were errors during the initialization or// when trying to make the context current, this// function will return a #GError for you to catchif (gtk_gl_area_get_error (area) != NULL)
return;
// You can also use gtk_gl_area_set_error() in order// to show eventual initialization errors on the// GtkGLArea widget itself
GError *internal_error = NULL;
init_buffer_objects (&error);
if (error != NULL)
{
gtk_gl_area_set_error (area, error);
g_error_free (error);
return;
}
init_shaders (&error);
if (error != NULL)
{
gtk_gl_area_set_error (area, error);
g_error_free (error);
return;
}
}
If you need to change the options for creating the #GdkGLContext
you should use the #GtkGLArea::create-context signal.
#GtkGLArea is a widget that allows drawing with OpenGL.
#GtkGLArea sets up its own #GdkGLContext for the window it creates, and creates a custom GL framebuffer that the widget will do GL rendering onto. It also ensures that this framebuffer is the default GL rendering target when rendering.
In order to draw, you have to connect to the #GtkGLArea::render signal, or subclass #GtkGLArea and override the @GtkGLAreaClass.render() virtual function.
The #GtkGLArea widget ensures that the #GdkGLContext is associated with the widget's drawing area, and it is kept updated when the size and position of the drawing area changes.
Drawing with GtkGLArea ##
The simplest way to draw using OpenGL commands in a #GtkGLArea is to create a widget instance and connect to the #GtkGLArea::render signal:
The render() function will be called when the #GtkGLArea is ready for you to draw its content:
If you need to initialize OpenGL state, e.g. buffer objects or shaders, you should use the #GtkWidget::realize signal; you can use the #GtkWidget::unrealize signal to clean up. Since the #GdkGLContext creation and initialization may fail, you will need to check for errors, using gtk.glarea.GLArea.getError. An example of how to safely initialize the GL state is:
If you need to change the options for creating the #GdkGLContext you should use the #GtkGLArea::create-context signal.