Widget.connectDestroyEvent

Connect to DestroyEvent signal.

The ::destroy-event signal is emitted when a #GdkWindow is destroyed. You rarely get this signal, because most widgets disconnect themselves from their window before they destroy it, so no widget owns the window at destroy time.

To receive this signal, the #GdkWindow associated to the widget needs to enable the #GDK_STRUCTURE_MASK mask. GDK will enable this mask automatically for all new windows.

class Widget
gulong
connectDestroyEvent
(
T
)
(,
Flag!"After" after = No.After
)
if (
isCallable!T &&
is(ReturnType!T == bool)
&&
(
Parameters!T.length < 1 ||
(
ParameterStorageClassTuple!T[0] == ParameterStorageClass.none &&
is(Parameters!T[0] == gdk.event.Event)
)
)
&&
(
Parameters!T.length < 2 ||
(
ParameterStorageClassTuple!T[1] == ParameterStorageClass.none &&
is(Parameters!T[1] : gtk.widget.Widget)
)
)
&&
Parameters!T.length < 3
)

Parameters

callback T

signal callback delegate or function to connect

bool callback(gdk.event.Event event, gtk.widget.Widget widget)

event the event which triggered this signal (optional)

widget the instance the signal is connected to (optional)

Returns true to stop other handlers from being invoked for the event. false to propagate the event further.

after Flag!"After"

Yes.After to execute callback after default handler, No.After to execute before (default)

Return Value

Type: gulong

Signal ID