GLTextureBuilder.id
uint id() @property nothrowGet id property.
Returns
The texture ID to use.
void id(uint propval) @property nothrowSet id property.
Parameters
propval | The texture ID to use. |
uint id() @property nothrowGet id property.
void id(uint propval) @property nothrowSet id property.
propval | The texture ID to use. |