GLTextureBuilder.setId

void setId(uint id)

Sets the texture id of the texture. The texture id must remain unmodified until the texture was finalized. See gdk.gltexture_builder.GLTextureBuilder.build for a longer discussion.

The id must be set before calling gdk.gltexture_builder.GLTextureBuilder.build.

Parameters

idThe texture id to be used for creating the texture