Texture.saveToTiffBytes
glib.bytes.Bytes saveToTiffBytes()Store the given texture in memory as a TIFF file.
Use gdk.texture.Texture.newFromBytes to read it back.
This function is intended to store a representation of the texture's data that is as accurate as possible. This is particularly relevant when working with high dynamic range images and floating-point texture data.
If that is not your concern and you are interested in a smaller size and a more portable format, you might want to use gdk.texture.Texture.saveToPngBytes.
Returns
a newly allocated glib.bytes.Bytes containing TIFF data