Free the returned object with gobject.object.ObjectWrap.unref.
Socket.this
this
(void * ptr, Flag!"Take" take)No documentation available for this declaration.
this
(gio.types.SocketFamily family, gio.types.SocketType type, gio.types.SocketProtocol protocol)Creates a new #GSocket with the defined family, type and protocol. If protocol is 0 (gio.types.SocketProtocol.Default) the default protocol type for the family and type is used.
The protocol is a family and type specific int that specifies what kind of protocol to use. #GSocketProtocol lists several common ones. Many families only support one protocol, and use 0 for this, others support several and using 0 means to use the default protocol for the family and type.
The protocol id is passed directly to the operating system, so you can use protocols not listed in #GSocketProtocol if you know the protocol number used for it.
Parameters
family | the socket family to use, e.g. gio.types.SocketFamily.Ipv4. |
type | the socket type to use. |
protocol | the id of the protocol to use, or 0 for default. |
Returns
a #GSocket or null on error.