idleAdd
fn
uint idleAdd(int priority, glib.types.SourceFunc function_)Adds a function to be called whenever there are no higher priority events pending.
If the function returns glib.types.SOURCE_REMOVE or false it is automatically removed from the list of event sources and will not be called again.
See memory management of sources for details on how to handle the return value and memory management of data.
This internally creates a main loop source using glib.global.idleSourceNew and attaches it to the global #GMainContext using glib.source.Source.attach, so the callback will be invoked in whichever thread is running that main context. You can do these steps manually if you need greater control or to use a custom main context.
Parameters
priority | the priority of the idle source. Typically this will be in the range between glib.types.PRIORITY_DEFAULT_IDLE and glib.types.PRIORITY_HIGH_IDLE. |
function_ | function to call |
Returns
the ID (greater than 0) of the event source.