CrossFadeNode.this

this(void * ptr, Flag!"Take" take) nothrow
No documentation available for this declaration.
this(gsk.render_node.RenderNode start, gsk.render_node.RenderNode end, float progress) nothrow

Creates a gsk.render_node.RenderNode that will do a cross-fade between start and end.

Parameters

startThe start node to be drawn
endThe node to be cross_fadeed onto the start node
progressHow far the fade has progressed from start to end. The value will be clamped to the range [0 ... 1]

Returns