ShaderArgsBuilder.setUint
void setUint(int idx, uint value) nothrowSets the value of the uniform idx.
The uniform must be of uint type.
Parameters
idx | index of the uniform |
value | value to set the uniform to |
void setUint(int idx, uint value) nothrowSets the value of the uniform idx.
The uniform must be of uint type.
idx | index of the uniform |
value | value to set the uniform to |