ShaderArgsBuilder.this

this(void * ptr, Flag!"Take" take)
No documentation available for this declaration.
this(gsk.glshader.GLShader shader, glib.bytes.Bytes initialValues = null)

Allocates a builder that can be used to construct a new uniform data chunk.

Parameters

shadera gsk.glshader.GLShader
initialValuesoptional glib.bytes.Bytes with initial values

Returns

The newly allocated builder, free with

gsk.shader_args_builder.ShaderArgsBuilder.unref