TextureNode.this

this(void * ptr, Flag!"Take" take)
No documentation available for this declaration.

Creates a gsk.render_node.RenderNode that will render the given texture into the area given by bounds.

Note that GSK applies linear filtering when textures are scaled and transformed. See gsk.texture_scale_node.TextureScaleNode for a way to influence filtering.

Parameters

texturethe gdk.texture.Texture
boundsthe rectangle to render the texture into

Returns