GLBuffer.this

this(uint id = uint.init, uint target = uint.init, uint usageHints = uint.init) nothrow

Create a glbuffer.GLBuffer boxed type.

Parameters

idthe buffer id for this memory
targetthe OpenGL target of this texture for binding purposes
usageHintsthe OpenGL usage hints this buffer was created with
this(void * ptr, Flag!"Take" take) nothrow
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