glValueGetTextureTargetMask

fngstgl.types.GLTextureTarget glValueGetTextureTargetMask(gobject.value.Value value)

See gstgl.global.glValueSetTextureTargetFromMask for what entails a mask

Parameters

valuean initialized #GValue of type G_TYPE_STRING

Returns

the mask of #GstGLTextureTarget's in value or

gstgl.types.GLTextureTarget.None on failure