GLRenderbuffer.initOnce
void initOnce() static nothrowInitializes the GL Base Texture allocator. It is safe to call this function multiple times. This must be called before any other GstGLRenderbuffer operation.
void initOnce() static nothrowInitializes the GL Base Texture allocator. It is safe to call this function multiple times. This must be called before any other GstGLRenderbuffer operation.