GLShader.setUniform2fv
void setUniform2fv(string name, float[] value) nothrowPerform glUniform2fv() for name on shader
Parameters
name | name of the uniform |
value | values to set |
void setUniform2fv(string name, float[] value) nothrowPerform glUniform2fv() for name on shader
name | name of the uniform |
value | values to set |