GLShader.setUniform4iv
void setUniform4iv(string name, int[] value) nothrowPerform glUniform4iv() for name on shader
Parameters
name | name of the uniform |
value | values to set |
void setUniform4iv(string name, int[] value) nothrowPerform glUniform4iv() for name on shader
name | name of the uniform |
value | values to set |