EGLDisplay or EGL_NO_DISPLAYvoid * getFromNative(gstgl.types.GLDisplayType type, size_t display)Attempts to create a new EGLDisplay from display. If type is gstgl.types.GLDisplayType.Any or gstgl.types.GLDisplayType.EglSurfaceless, then display must be 0. type must not be gstgl.types.GLDisplayType.None.
type | a #GstGLDisplayType |
display | pointer to a display (or 0) |
EGLDisplay or EGL_NO_DISPLAY