VideoCodecFrame.this

this(uint systemFrameNumber = uint.init, gst.types.ClockTime dts = gst.types.ClockTime.init, gst.types.ClockTime pts = gst.types.ClockTime.init, gst.types.ClockTime duration = gst.types.ClockTime.init, int distanceFromSync = int.init, gst.buffer.Buffer inputBuffer = gst.buffer.Buffer.init, gst.buffer.Buffer outputBuffer = gst.buffer.Buffer.init, gst.types.ClockTime deadline = gst.types.ClockTime.init)

Create a video_codec_frame.VideoCodecFrame boxed type.

Parameters

systemFrameNumberUnique identifier for the frame. Use this if you need to get hold of the frame later (like when data is being decoded). Typical usage in decoders is to set this on the opaque value provided to the library and get back the frame using gstvideo.video_decoder.VideoDecoder.getFrame
dtsDecoding timestamp
ptsPresentation timestamp
durationDuration of the frame
distanceFromSyncDistance in frames from the last synchronization point.
inputBufferthe input #GstBuffer that created this frame. The buffer is owned by the frame and references to the frame instead of the buffer should be kept.
outputBufferthe output #GstBuffer. Implementations should set this either directly, or by using the gstvideo.video_decoder.VideoDecoder.allocateOutputFrame or gstvideo.video_decoder.VideoDecoder.allocateOutputBuffer methods. The buffer is owned by the frame and references to the frame instead of the buffer should be kept.
deadlineRunning time when the frame will be used.
this(void * ptr, Flag!"Take" take)
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