ShaderArgsBuilder.this

Allocates a builder that can be used to construct a new uniform data chunk.

  1. this(void* ptr, Flag!"Take" take)
  2. this(gsk.glshader.GLShader shader, glib.bytes.Bytes initialValues)
    class ShaderArgsBuilder

Parameters

shader gsk.glshader.GLShader
initialValues glib.bytes.Bytes

optional glib.bytes.Bytes with initial values

Return Value

The newly allocated builder, free with gsk.shader_args_builder.ShaderArgsBuilder.unref