Sets the screen on which applications will be launched when using this context. See also gdk.app_launch_context.AppLaunchContext.setDisplay.
Note that, typically, a #GdkScreen represents a logical screen, not a physical monitor.
If both screen and display are set, the screen takes priority. If neither screen or display are set, the default screen and display are used.
a #GdkScreen
Sets the screen on which applications will be launched when using this context. See also gdk.app_launch_context.AppLaunchContext.setDisplay.
Note that, typically, a #GdkScreen represents a logical screen, not a physical monitor.
If both screen and display are set, the screen takes priority. If neither screen or display are set, the default screen and display are used.