@x, @y translated to the axes of @device, or null if @device is the mouse
the master device that the event originated from. Use gdk.event.Event.getSourceDevice to get the slave device.
whether the event should be used for emulating pointer event
true if the event was sent explicitly.
the event sequence that the event belongs to
a bit-mask representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons. See #GdkModifierType
the time of the event in milliseconds.
the type of the event (gdk.types.EventType.TouchBegin, gdk.types.EventType.TouchUpdate, gdk.types.EventType.TouchEnd, gdk.types.EventType.TouchCancel)
the window which received the event
the x coordinate of the pointer relative to the window
the x coordinate of the pointer relative to the root of the screen
the y coordinate of the pointer relative to the window
the y coordinate of the pointer relative to the root of the screen
Used for touch events. @type field will be one of gdk.types.EventType.TouchBegin, gdk.types.EventType.TouchUpdate, gdk.types.EventType.TouchEnd or gdk.types.EventType.TouchCancel.
Touch events are grouped into sequences by means of the @sequence field, which can also be obtained with gdk.event.Event.getEventSequence. Each sequence begins with a gdk.types.EventType.TouchBegin event, followed by any number of gdk.types.EventType.TouchUpdate events, and ends with a gdk.types.EventType.TouchEnd (or gdk.types.EventType.TouchCancel) event. With multitouch devices, there may be several active sequences at the same time.