Connect to Changed signal.
Connect to ToolChanged signal.
Returns the associated device to device, if device is of type gdk.types.DeviceType.Master, it will return the paired pointer or keyboard.
Returns the axes currently available on the device.
Returns the axis use for index_.
Returns the device type for device.
Returns the #GdkDisplay to which device pertains.
Determines whether the pointer follows device motion. This is not meaningful for keyboard devices, which don't have a pointer.
If index_ has a valid keyval, this function will return true and fill in keyval and modifiers with the keyval settings.
Gets information about which window the given pointer device is in, based on events that have been received so far from the display server. If another application has a pointer grab, or this application has a grab with owner_events = false, null may be returned even if the pointer is physically over one of this application's windows.
Determines the mode of the device.
Returns the number of axes the device currently has.
Returns the number of keys the device currently has.
Determines the name of the device.
Gets the current location of device. As a slave device coordinates are those of its master pointer, This function may not be called on devices of type gdk.types.DeviceType.Slave, unless there is an ongoing grab on them, see gdk.device.Device.grab.
Gets the current location of device in double precision. As a slave device's coordinates are those of its master pointer, this function may not be called on devices of type gdk.types.DeviceType.Slave, unless there is an ongoing grab on them. See gdk.device.Device.grab.
Returns the product ID of this device, or null if this information couldn't be obtained. This ID is retrieved from the device, and is thus constant for it. See gdk.device.Device.getVendorId for more information.
Returns the #GdkSeat the device belongs to.
Determines the type of the device.
Returns the vendor ID of this device, or null if this information couldn't be obtained. This ID is retrieved from the device, and is thus constant for it.
Obtains the window underneath device, returning the location of the device in win_x and win_y. Returns null if the window tree under device is not known to GDK (for example, belongs to another application).
Obtains the window underneath device, returning the location of the device in win_x and win_y in double precision. Returns null if the window tree under device is not known to GDK (for example, belongs to another application).
Grabs the device so that all events coming from this device are passed to this application until the device is ungrabbed with gdk.device.Device.ungrab, or the window becomes unviewable. This overrides any previous grab on the device by this client.
If the device if of type gdk.types.DeviceType.Master, it will return the list of slave devices attached to it, otherwise it will return null
Returns this, for use in with statements.
Specifies how an axis of a device is used.
Specifies the X key event to generate when a macro button of a device is pressed.
Sets a the mode of an input device. The mode controls if the device is active and whether the device’s range is mapped to the entire screen or to a single window.
Release any grab on device.
Warps device in display to the point x,y on the screen screen, unless the device is confined to a window by a grab, in which case it will be moved as far as allowed by the grab. Warping the pointer creates events as if the user had moved the mouse instantaneously to the destination.
Get associatedDevice property.
Get axes property.
Get deviceManager property.
Get display property.
Get hasCursor property.
Get inputSource property.
Get nAxes property.
Get name property.
Get numTouches property.
Get productId property.
Get seat property.
Set seat property.
Get type property.
Get vendorId property.
Get builder for gdk.device.Device
Determines information about the current keyboard grab. This is not public API and must not be used by applications.
Set the GObject of a D ObjectWrap wrapper.
Get a pointer to the underlying C object.
Calls g_object_ref() on a GObject.
Calls g_object_unref() on a GObject.
Get the GType of an object.
GObject GType property.
Convenience method to return this cast to a type. For use in D with statements.
Template to get the D object from a C GObject and cast it to the given D object type.
Connect a D closure to an object signal.
Template for setting a GObject property.
Template for getting a GObject property.
Creates a binding between source_property on source and target_property on target.
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectWrap.refSink.
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see gobject.object.ObjectWrap.setData).
Gets a property of an object.
This function gets back user data pointers stored via gobject.object.ObjectWrap.setQdata.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Sets a property on an object.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via gobject.object.ObjectWrap.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to gobject.object.ObjectWrap.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectWrap.ref_ and gobject.object.ObjectWrap.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Connect to Notify signal.
The #GdkDevice object represents a single input device, such as a keyboard, a mouse, a touchpad, etc.
See the #GdkDeviceManager documentation for more information about the various kinds of master and slave devices, and their relationships.