Keymap.connectDirectionChanged

Connect to DirectionChanged signal.

The ::direction-changed signal gets emitted when the direction of the keymap changes.

class Keymap
gulong
connectDirectionChanged
(
T
)
(,
Flag!"After" after = No.After
)
if (
isCallable!T &&
is(ReturnType!T == void)
&&
(
Parameters!T.length < 1 ||
(
ParameterStorageClassTuple!T[0] == ParameterStorageClass.none &&
is(Parameters!T[0] : gdk.keymap.Keymap)
)
)
&&
Parameters!T.length < 2
)

Parameters

callback T

signal callback delegate or function to connect

void callback(gdk.keymap.Keymap keymap)

keymap the instance the signal is connected to (optional)

after Flag!"After"

Yes.After to execute callback after default handler, No.After to execute before (default)

Return Value

Type: gulong

Signal ID