EventControllerKey.connectKeyReleased

Connect to KeyReleased signal.

This signal is emitted whenever a key is released.

class EventControllerKey
gulong
connectKeyReleased
(
T
)
(,
Flag!"After" after = No.After
)
if (
isCallable!T &&
is(ReturnType!T == void)
&&
(
Parameters!T.length < 1 ||
(
ParameterStorageClassTuple!T[0] == ParameterStorageClass.none &&
is(Parameters!T[0] == uint)
)
)
&&
(
Parameters!T.length < 2 ||
(
ParameterStorageClassTuple!T[1] == ParameterStorageClass.none &&
is(Parameters!T[1] == uint)
)
)
&&
(
Parameters!T.length < 3 ||
(
ParameterStorageClassTuple!T[2] == ParameterStorageClass.none &&
is(Parameters!T[2] == gdk.types.ModifierType)
)
)
&&
(
Parameters!T.length < 4 ||
(
ParameterStorageClassTuple!T[3] == ParameterStorageClass.none &&
)
)
&&
Parameters!T.length < 5
)

Parameters

callback T

signal callback delegate or function to connect

void callback(uint keyval, uint keycode, gdk.types.ModifierType state, gtk.event_controller_key.EventControllerKey eventControllerKey)

keyval the released key. (optional)

keycode the raw code of the released key. (optional)

state the bitmask, representing the state of modifier keys and pointer buttons. See #GdkModifierType. (optional)

eventControllerKey the instance the signal is connected to (optional)

after Flag!"After"

Yes.After to execute callback after default handler, No.After to execute before (default)

Return Value

Type: gulong

Signal ID