Gesture

#GtkGesture is the base object for gesture recognition, although this object is quite generalized to serve as a base for multi-touch gestures, it is suitable to implement single-touch and pointer-based gestures (using the special null #GdkEventSequence value for these).

The number of touches that a #GtkGesture need to be recognized is controlled by the #GtkGesture:n-points property, if a gesture is keeping track of less or more than that number of sequences, it won't check wether the gesture is recognized.

As soon as the gesture has the expected number of touches, the gesture will run the #GtkGesture::check signal regularly on input events until the gesture is recognized, the criteria to consider a gesture as "recognized" is left to #GtkGesture subclasses.

A recognized gesture will then emit the following signals:

  • #GtkGesture::begin when the gesture is recognized.
  • A number of #GtkGesture::update, whenever an input event is processed.
  • #GtkGesture::end when the gesture is no longer recognized.

Event propagation

In order to receive events, a gesture needs to either set a propagation phase through gtk.event_controller.EventController.setPropagationPhase, or feed those manually through gtk.event_controller.EventController.handleEvent.

In the capture phase, events are propagated from the toplevel down to the target widget, and gestures that are attached to containers above the widget get a chance to interact with the event before it reaches the target.

After the capture phase, GTK+ emits the traditional #GtkWidget::button-press-event, #GtkWidget::button-release-event, #GtkWidget::touch-event, etc signals. Gestures with the gtk.types.PropagationPhase.Target phase are fed events from the default #GtkWidget::event handlers.

In the bubble phase, events are propagated up from the target widget to the toplevel, and gestures that are attached to containers above the widget get a chance to interact with events that have not been handled yet.

States of a sequence # {#touch-sequence-states}

Whenever input interaction happens, a single event may trigger a cascade of #GtkGestures, both across the parents of the widget receiving the event and in parallel within an individual widget. It is a responsibility of the widgets using those gestures to set the state of touch sequences accordingly in order to enable cooperation of gestures around the #GdkEventSequences triggering those.

Within a widget, gestures can be grouped through gtk.gesture.Gesture.group, grouped gestures synchronize the state of sequences, so calling gtk.gesture.Gesture.setSequenceState on one will effectively propagate the state throughout the group.

By default, all sequences start out in the #GTK_EVENT_SEQUENCE_NONE state, sequences in this state trigger the gesture event handler, but event propagation will continue unstopped by gestures.

If a sequence enters into the #GTK_EVENT_SEQUENCE_DENIED state, the gesture group will effectively ignore the sequence, letting events go unstopped through the gesture, but the "slot" will still remain occupied while the touch is active.

If a sequence enters in the #GTK_EVENT_SEQUENCE_CLAIMED state, the gesture group will grab all interaction on the sequence, by:

  • Setting the same sequence to #GTK_EVENT_SEQUENCE_DENIED on every other gesture group within the widget, and every gesture on parent widgets in the propagation chain.
  • calling #GtkGesture::cancel on every gesture in widgets underneath in the propagation chain.
  • Stopping event propagation after the gesture group handles the event.

Note: if a sequence is set early to #GTK_EVENT_SEQUENCE_CLAIMED on #GDK_TOUCH_BEGIN/#GDK_BUTTON_PRESS (so those events are captured before reaching the event widget, this implies #GTK_PHASE_CAPTURE), one similar event will emulated if the sequence changes to #GTK_EVENT_SEQUENCE_DENIED. This way event coherence is preserved before event propagation is unstopped again.

Sequence states can't be changed freely, see gtk.gesture.Gesture.setSequenceState to know about the possible lifetimes of a #GdkEventSequence.

Touchpad gestures

On the platforms that support it, #GtkGesture will handle transparently touchpad gesture events. The only precautions users of #GtkGesture should do to enable this support are:

Constructors

this
this(void* ptr, Flag!"Take" take)

Members

Functions

connectBegin
gulong connectBegin(T callback, Flag!"After" after)

Connect to Begin signal.

connectCancel
gulong connectCancel(T callback, Flag!"After" after)

Connect to Cancel signal.

connectEnd
gulong connectEnd(T callback, Flag!"After" after)

Connect to End signal.

connectSequenceStateChanged
gulong connectSequenceStateChanged(T callback, Flag!"After" after)

Connect to SequenceStateChanged signal.

connectUpdate
gulong connectUpdate(T callback, Flag!"After" after)

Connect to Update signal.

getBoundingBox
bool getBoundingBox(gdk.rectangle.Rectangle rect)

If there are touch sequences being currently handled by gesture, this function returns true and fills in rect with the bounding box containing all active touches. Otherwise, false will be returned.

getBoundingBoxCenter
bool getBoundingBoxCenter(double x, double y)

If there are touch sequences being currently handled by gesture, this function returns true and fills in x and y with the center of the bounding box containing all active touches. Otherwise, false will be returned.

getDevice
gdk.device.Device getDevice()

Returns the master #GdkDevice that is currently operating on gesture, or null if the gesture is not being interacted.

getGroup
gtk.gesture.Gesture[] getGroup()

Returns all gestures in the group of gesture

getLastEvent
gdk.event.Event getLastEvent(gdk.event_sequence.EventSequence sequence)

Returns the last event that was processed for sequence.

getLastUpdatedSequence
gdk.event_sequence.EventSequence getLastUpdatedSequence()

Returns the #GdkEventSequence that was last updated on gesture.

getPoint
bool getPoint(gdk.event_sequence.EventSequence sequence, double x, double y)

If sequence is currently being interpreted by gesture, this function returns true and fills in x and y with the last coordinates stored for that event sequence. The coordinates are always relative to the widget allocation.

getSequenceState
gtk.types.EventSequenceState getSequenceState(gdk.event_sequence.EventSequence sequence)

Returns the sequence state, as seen by gesture.

getSequences
gdk.event_sequence.EventSequence[] getSequences()

Returns the list of #GdkEventSequences currently being interpreted by gesture.

getWindow
gdk.window.Window getWindow()

Returns the user-defined window that receives the events handled by gesture. See gtk.gesture.Gesture.setWindow for more information.

group
void group(gtk.gesture.Gesture gesture)

Adds gesture to the same group than group_gesture. Gestures are by default isolated in their own groups.

handlesSequence
bool handlesSequence(gdk.event_sequence.EventSequence sequence)

Returns true if gesture is currently handling events corresponding to sequence.

isActive
bool isActive()

Returns true if the gesture is currently active. A gesture is active meanwhile there are touch sequences interacting with it.

isGroupedWith
bool isGroupedWith(gtk.gesture.Gesture other)

Returns true if both gestures pertain to the same group.

isRecognized
bool isRecognized()

Returns true if the gesture is currently recognized. A gesture is recognized if there are as many interacting touch sequences as required by gesture, and #GtkGesture::check returned true for the sequences being currently interpreted.

self
Gesture self()

Returns this, for use in with statements.

setSequenceState
bool setSequenceState(gdk.event_sequence.EventSequence sequence, gtk.types.EventSequenceState state)

Sets the state of sequence in gesture. Sequences start in state #GTK_EVENT_SEQUENCE_NONE, and whenever they change state, they can never go back to that state. Likewise, sequences in state #GTK_EVENT_SEQUENCE_DENIED cannot turn back to a not denied state. With these rules, the lifetime of an event sequence is constrained to the next four:

setState
bool setState(gtk.types.EventSequenceState state)

Sets the state of all sequences that gesture is currently interacting with. See gtk.gesture.Gesture.setSequenceState for more details on sequence states.

setWindow
void setWindow(gdk.window.Window window)

Sets a specific window to receive events about, so gesture will effectively handle only events targeting window, or a child of it. window must pertain to gtk.event_controller.EventController.getWidget.

ungroup
void ungroup()

Separates gesture into an isolated group.

Properties

_gType
GType _gType [@property getter]
nPoints
uint nPoints [@property getter]

Get nPoints property.

window
gdk.window.Window window [@property getter]

Get window property.

window
gdk.window.Window window [@property setter]

Set window property.

Static functions

_getGType
GType _getGType()
builder
GestureGidBuilder builder()

Get builder for gtk.gesture.Gesture

Inherited Members

From EventController

_getGType
GType _getGType()
_gType
GType _gType [@property getter]
self
EventController self()

Returns this, for use in with statements.

builder
EventControllerGidBuilder builder()

Get builder for gtk.event_controller.EventController

propagationPhase
gtk.types.PropagationPhase propagationPhase [@property getter]

Get propagationPhase property.

propagationPhase
gtk.types.PropagationPhase propagationPhase [@property setter]

Set propagationPhase property.

widget
gtk.widget.Widget widget [@property getter]

Get widget property.

getPropagationPhase
gtk.types.PropagationPhase getPropagationPhase()

Gets the propagation phase at which controller handles events.

getWidget
gtk.widget.Widget getWidget()

Returns the #GtkWidget this controller relates to.

handleEvent
bool handleEvent(gdk.event.Event event)

Feeds an events into controller, so it can be interpreted and the controller actions triggered.

reset
void reset()

Resets the controller to a clean state. Every interaction the controller did through #GtkEventController::handle-event will be dropped at this point.

setPropagationPhase
void setPropagationPhase(gtk.types.PropagationPhase phase)

Sets the propagation phase at which a controller handles events.