GestureMultiPress

#GtkGestureMultiPress is a #GtkGesture implementation able to recognize multiple clicks on a nearby zone, which can be listened for through the #GtkGestureMultiPress::pressed signal. Whenever time or distance between clicks exceed the GTK+ defaults, #GtkGestureMultiPress::stopped is emitted, and the click counter is reset.

Callers may also restrict the area that is considered valid for a >1 touch/button press through gtk.gesture_multi_press.GestureMultiPress.setArea, so any click happening outside that area is considered to be a first click of its own.

Constructors

this
this(void* ptr, Flag!"Take" take)
this
this(gtk.widget.Widget widget)

Returns a newly created #GtkGesture that recognizes single and multiple presses.

Members

Functions

connectPressed
gulong connectPressed(T callback, Flag!"After" after)

Connect to Pressed signal.

connectReleased
gulong connectReleased(T callback, Flag!"After" after)

Connect to Released signal.

connectStopped
gulong connectStopped(T callback, Flag!"After" after)

Connect to Stopped signal.

getArea
bool getArea(gdk.rectangle.Rectangle rect)

If an area was set through gtk.gesture_multi_press.GestureMultiPress.setArea, this function will return true and fill in rect with the press area. See gtk.gesture_multi_press.GestureMultiPress.setArea for more details on what the press area represents.

self
GestureMultiPress self()

Returns this, for use in with statements.

setArea
void setArea(gdk.rectangle.Rectangle rect)

If rect is non-null, the press area will be checked to be confined within the rectangle, otherwise the button count will be reset so the press is seen as being the first one. If rect is null, the area will be reset to an unrestricted state.

Properties

_gType
GType _gType [@property getter]

Static functions

_getGType
GType _getGType()
builder
GestureMultiPressGidBuilder builder()

Get builder for gtk.gesture_multi_press.GestureMultiPress

Inherited Members

From GestureSingle

_getGType
GType _getGType()
_gType
GType _gType [@property getter]
self
GestureSingle self()

Returns this, for use in with statements.

builder
GestureSingleGidBuilder builder()

Get builder for gtk.gesture_single.GestureSingle

button
uint button [@property getter]

Get button property.

button
uint button [@property setter]

Set button property.

exclusive
bool exclusive [@property getter]

Get exclusive property.

exclusive
bool exclusive [@property setter]

Set exclusive property.

touchOnly
bool touchOnly [@property getter]

Get touchOnly property.

touchOnly
bool touchOnly [@property setter]

Set touchOnly property.

getButton
uint getButton()

Returns the button number gesture listens for, or 0 if gesture reacts to any button press.

getCurrentButton
uint getCurrentButton()

Returns the button number currently interacting with gesture, or 0 if there is none.

getCurrentSequence
gdk.event_sequence.EventSequence getCurrentSequence()

Returns the event sequence currently interacting with gesture. This is only meaningful if gtk.gesture.Gesture.isActive returns true.

getExclusive
bool getExclusive()

Gets whether a gesture is exclusive. For more information, see gtk.gesture_single.GestureSingle.setExclusive.

getTouchOnly
bool getTouchOnly()

Returns true if the gesture is only triggered by touch events.

setButton
void setButton(uint button)

Sets the button number gesture listens to. If non-0, every button press from a different button number will be ignored. Touch events implicitly match with button 1.

setExclusive
void setExclusive(bool exclusive)

Sets whether gesture is exclusive. An exclusive gesture will only handle pointer and "pointer emulated" touch events, so at any given time, there is only one sequence able to interact with those.

setTouchOnly
void setTouchOnly(bool touchOnly)

If touch_only is true, gesture will only handle events of type #GDK_TOUCH_BEGIN, #GDK_TOUCH_UPDATE or #GDK_TOUCH_END. If false, mouse events will be handled too.