Creates a new #GtkGestureStylus.
Connect to Down signal.
Connect to Motion signal.
Connect to Proximity signal.
Connect to Up signal.
Returns the current values for the requested axes. This function must be called from either the #GtkGestureStylus:down, #GtkGestureStylus:motion, #GtkGestureStylus:up or #GtkGestureStylus:proximity signals.
Returns the current value for the requested axis. This function must be called from either the #GtkGestureStylus:down, #GtkGestureStylus:motion, #GtkGestureStylus:up or #GtkGestureStylus:proximity signals.
Returns the #GdkDeviceTool currently driving input through this gesture. This function must be called from either the #GtkGestureStylus::down, #GtkGestureStylus::motion, #GtkGestureStylus::up or #GtkGestureStylus::proximity signal handlers.
Returns this, for use in with statements.
Get builder for gtk.gesture_stylus.GestureStylus
Returns this, for use in with statements.
Get builder for gtk.gesture_single.GestureSingle
Get button property.
Set button property.
Get exclusive property.
Set exclusive property.
Get touchOnly property.
Set touchOnly property.
Returns the button number gesture listens for, or 0 if gesture reacts to any button press.
Returns the button number currently interacting with gesture, or 0 if there is none.
Returns the event sequence currently interacting with gesture. This is only meaningful if gtk.gesture.Gesture.isActive returns true.
Gets whether a gesture is exclusive. For more information, see gtk.gesture_single.GestureSingle.setExclusive.
Returns true if the gesture is only triggered by touch events.
Sets the button number gesture listens to. If non-0, every button press from a different button number will be ignored. Touch events implicitly match with button 1.
Sets whether gesture is exclusive. An exclusive gesture will only handle pointer and "pointer emulated" touch events, so at any given time, there is only one sequence able to interact with those.
If touch_only is true, gesture will only handle events of type #GDK_TOUCH_BEGIN, #GDK_TOUCH_UPDATE or #GDK_TOUCH_END. If false, mouse events will be handled too.
#GtkGestureStylus is a #GtkGesture implementation specific to stylus input. The provided signals just provide the basic information