Creates a new #GtkIconFactory. An icon factory manages a collection of #GtkIconSets; a #GtkIconSet manages a set of variants of a particular icon (i.e. a #GtkIconSet contains variants for different sizes and widget states). Icons in an icon factory are named by a stock ID, which is a simple string identifying the icon. Each #GtkStyle has a list of #GtkIconFactorys derived from the current theme; those icon factories are consulted first when searching for an icon. If the theme doesn’t set a particular icon, GTK+ looks for the icon in a list of default icon factories, maintained by gtk.icon_factory.IconFactory.addDefault and gtk.icon_factory.IconFactory.removeDefault. Applications with icons should add a default icon factory with their icons, which will allow themes to override the icons for the application.
Adds the given icon_set to the icon factory, under the name stock_id. stock_id should be namespaced for your application, e.g. “myapp-whatever-icon”. Normally applications create a #GtkIconFactory, then add it to the list of default factories with gtk.icon_factory.IconFactory.addDefault. Then they pass the stock_id to widgets such as #GtkImage to display the icon. Themes can provide an icon with the same name (such as "myapp-whatever-icon") to override your application’s default icons. If an icon already existed in factory for stock_id, it is unreferenced and replaced with the new icon_set.
Adds an icon factory to the list of icon factories searched by gtk.style.Style.lookupIconSet. This means that, for example, gtk.image.Image.newFromStock will be able to find icons in factory. There will normally be an icon factory added for each library or application that comes with icons. The default icon factories can be overridden by themes.
Looks up stock_id in the icon factory, returning an icon set if found, otherwise null. For display to the user, you should use gtk.style.Style.lookupIconSet on the #GtkStyle for the widget that will display the icon, instead of using this function directly, so that themes are taken into account.
Removes an icon factory from the list of default icon factories. Not normally used; you might use it for a library that can be unloaded or shut down.
Returns this, for use in with statements.
Get builder for gtk.icon_factory.IconFactory
Looks for an icon in the list of default icon factories. For display to the user, you should use gtk.style.Style.lookupIconSet on the #GtkStyle for the widget that will display the icon, instead of using this function directly, so that themes are taken into account.
Adds a child to buildable. type is an optional string describing how the child should be added.
Constructs a child of buildable with the name name.
This is similar to gtk.buildable.Buildable.parserFinished but is called once for each custom tag handled by the buildable.
This is called for each unknown element under <child>.
Get the internal child called childname of the buildable object.
Gets the name of the buildable object.
Called when the builder finishes the parsing of a [GtkBuilder UI definition][BUILDER-UI]. Note that this will be called once for each time gtk.builder.Builder.addFromFile or gtk.builder.Builder.addFromString is called on a builder.
Sets the property name name to value on the buildable object.
Sets the name of the buildable object.
Set the GObject of a D ObjectWrap wrapper.
Get a pointer to the underlying C object.
Calls g_object_ref() on a GObject.
Calls g_object_unref() on a GObject.
Get the GType of an object.
GObject GType property.
Convenience method to return this cast to a type. For use in D with statements.
Template to get the D object from a C GObject and cast it to the given D object type.
Connect a D closure to an object signal.
Template for setting a GObject property.
Template for getting a GObject property.
Creates a binding between source_property on source and target_property on target.
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectWrap.refSink.
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see gobject.object.ObjectWrap.setData).
Gets a property of an object.
This function gets back user data pointers stored via gobject.object.ObjectWrap.setQdata.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Sets a property on an object.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via gobject.object.ObjectWrap.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to gobject.object.ObjectWrap.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectWrap.ref_ and gobject.object.ObjectWrap.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Connect to Notify signal.
Adds a child to buildable. type is an optional string describing how the child should be added.
Constructs a child of buildable with the name name.
This is similar to gtk.buildable.Buildable.parserFinished but is called once for each custom tag handled by the buildable.
This is called for each unknown element under <child>.
Get the internal child called childname of the buildable object.
Gets the name of the buildable object.
Called when the builder finishes the parsing of a [GtkBuilder UI definition][BUILDER-UI]. Note that this will be called once for each time gtk.builder.Builder.addFromFile or gtk.builder.Builder.addFromString is called on a builder.
Sets the property name name to value on the buildable object.
Sets the name of the buildable object.
<object class="GtkIconFactory" id="iconfactory1">
<sources>
<source stock-id="apple-red" filename="apple-red.png"/>
</sources>
</object>
<object class="GtkWindow" id="window1">
<child>
<object class="GtkButton" id="apple_button">
<property name="label">apple-red</property>
<property name="use-stock">True</property>
</object>
</child>
</object>
An icon factory manages a collection of #GtkIconSet; a #GtkIconSet manages a set of variants of a particular icon (i.e. a #GtkIconSet contains variants for different sizes and widget states). Icons in an icon factory are named by a stock ID, which is a simple string identifying the icon. Each #GtkStyle has a list of #GtkIconFactory derived from the current theme; those icon factories are consulted first when searching for an icon. If the theme doesn’t set a particular icon, GTK+ looks for the icon in a list of default icon factories, maintained by gtk.icon_factory.IconFactory.addDefault and gtk.icon_factory.IconFactory.removeDefault. Applications with icons should add a default icon factory with their icons, which will allow themes to override the icons for the application.
To display an icon, always use gtk.style.Style.lookupIconSet on the widget that will display the icon, or the convenience function gtk.widget.Widget.renderIcon. These functions take the theme into account when looking up the icon to use for a given stock ID.
GtkIconFactory as GtkBuildable # {#GtkIconFactory-BUILDER-UI}
GtkIconFactory supports a custom <sources> element, which can contain multiple <source> elements. The following attributes are allowed:
The stock id of the source, a string. This attribute is mandatory
The filename of the source, a string. This attribute is optional
The icon name for the source, a string. This attribute is optional.
Size of the icon, a #GtkIconSize enum value. This attribute is optional.
Direction of the source, a #GtkTextDirection enum value. This attribute is optional.
State of the source, a #GtkStateType enum value. This attribute is optional.