NativeDialog

Native dialogs are platform dialogs that don't use #GtkDialog or #GtkWindow. They are used in order to integrate better with a platform, by looking the same as other native applications and supporting platform specific features.

The #GtkDialog functions cannot be used on such objects, but we need a similar API in order to drive them. The #GtkNativeDialog object is an API that allows you to do this. It allows you to set various common properties on the dialog, as well as show and hide it and get a #GtkNativeDialog::response signal when the user finished with the dialog.

There is also a gtk.native_dialog.NativeDialog.run helper that makes it easy to run any native dialog in a modal way with a recursive mainloop, similar to gtk.dialog.Dialog.run.

Constructors

this
this(void* ptr, Flag!"Take" take)

Members

Functions

connectResponse
gulong connectResponse(T callback, Flag!"After" after)

Connect to Response signal.

destroy
void destroy()

Destroys a dialog.

getModal
bool getModal()

Returns whether the dialog is modal. See gtk.native_dialog.NativeDialog.setModal.

getTitle
string getTitle()

Gets the title of the #GtkNativeDialog.

getTransientFor
gtk.window.Window getTransientFor()

Fetches the transient parent for this window. See gtk.native_dialog.NativeDialog.setTransientFor.

getVisible
bool getVisible()

Determines whether the dialog is visible.

hide
void hide()

Hides the dialog if it is visilbe, aborting any interaction. Once this is called the #GtkNativeDialog::response signal will not be emitted until after the next call to gtk.native_dialog.NativeDialog.show.

run
int run()

Blocks in a recursive main loop until self emits the #GtkNativeDialog::response signal. It then returns the response ID from the ::response signal emission.

self
NativeDialog self()

Returns this, for use in with statements.

setModal
void setModal(bool modal)

Sets a dialog modal or non-modal. Modal dialogs prevent interaction with other windows in the same application. To keep modal dialogs on top of main application windows, use gtk.native_dialog.NativeDialog.setTransientFor to make the dialog transient for the parent; most [window managers][gtk-X11-arch] will then disallow lowering the dialog below the parent.

setTitle
void setTitle(string title)

Sets the title of the #GtkNativeDialog.

setTransientFor
void setTransientFor(gtk.window.Window parent)

Dialog windows should be set transient for the main application window they were spawned from. This allows [window managers][gtk-X11-arch] to e.g. keep the dialog on top of the main window, or center the dialog over the main window.

show
void show()

Shows the dialog on the display, allowing the user to interact with it. When the user accepts the state of the dialog the dialog will be automatically hidden and the #GtkNativeDialog::response signal will be emitted.

Properties

_gType
GType _gType [@property getter]
modal
bool modal [@property getter]

Get modal property.

modal
bool modal [@property setter]

Set modal property.

title
string title [@property getter]

Get title property.

title
string title [@property setter]

Set title property.

transientFor
gtk.window.Window transientFor [@property getter]

Get transientFor property.

transientFor
gtk.window.Window transientFor [@property setter]

Set transientFor property.

visible
bool visible [@property getter]

Get visible property.

visible
bool visible [@property setter]

Set visible property.

Static functions

_getGType
GType _getGType()
builder
NativeDialogGidBuilder builder()

Get builder for gtk.native_dialog.NativeDialog

Inherited Members

From ObjectWrap

_setGObject
void _setGObject(void* cObj, Flag!"Take" take)

Set the GObject of a D ObjectWrap wrapper.

_cPtr
void* _cPtr(Flag!"Dup" dup)

Get a pointer to the underlying C object.

_ref
void* _ref(void* gObj)

Calls g_object_ref() on a GObject.

_unref
_unref(void* gObj)

Calls g_object_unref() on a GObject.

_getGType
GType _getGType()

Get the GType of an object.

_gType
GType _gType [@property getter]

GObject GType property.

self
ObjectWrap self()

Convenience method to return this cast to a type. For use in D with statements.

_getDObject
T _getDObject(void* cptr, Flag!"Take" take)

Template to get the D object from a C GObject and cast it to the given D object type.

connectSignalClosure
gulong connectSignalClosure(string signalDetail, DClosure closure, Flag!"After" after)

Connect a D closure to an object signal.

setProperty
void setProperty(string propertyName, T val)

Template for setting a GObject property.

getProperty
T getProperty(string propertyName)

Template for getting a GObject property.

compatControl
size_t compatControl(size_t what, void* data)
bindProperty
gobject.binding.Binding bindProperty(string sourceProperty, gobject.object.ObjectWrap target, string targetProperty, gobject.types.BindingFlags flags)

Creates a binding between source_property on source and target_property on target.

bindPropertyFull
gobject.binding.Binding bindPropertyFull(string sourceProperty, gobject.object.ObjectWrap target, string targetProperty, gobject.types.BindingFlags flags, gobject.closure.Closure transformTo, gobject.closure.Closure transformFrom)

Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

forceFloating
void forceFloating()

This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectWrap.refSink.

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see gobject.object.ObjectWrap.setData).

getProperty
void getProperty(string propertyName, gobject.value.Value value)

Gets a property of an object.

getQdata
void* getQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectWrap.setQdata.

getv
void getv(string[] names, gobject.value.Value[] values)

Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

isFloating
bool isFloating()

Checks whether object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object.

notifyByPspec
void notifyByPspec(gobject.param_spec.ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object.

refSink
gobject.object.ObjectWrap refSink()

Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setProperty
void setProperty(string propertyName, gobject.value.Value value)

Sets a property on an object.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectWrap.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

thawNotify
void thawNotify()

Reverts the effect of a previous call to gobject.object.ObjectWrap.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

watchClosure
void watchClosure(gobject.closure.Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectWrap.ref_ and gobject.object.ObjectWrap.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

connectNotify
gulong connectNotify(string detail, T callback, Flag!"After" after)

Connect to Notify signal.