Creates a new #GtkTextTagTable. The table contains no tags by default.
Add a tag to the table. The tag is assigned the highest priority in the table.
Connect to TagAdded signal.
Connect to TagChanged signal.
Connect to TagRemoved signal.
Calls func on each tag in table, with user data data. Note that the table may not be modified while iterating over it (you can’t add/remove tags).
Returns the size of the table (number of tags)
Look up a named tag.
Remove a tag from the table. If a #GtkTextBuffer has table as its tag table, the tag is removed from the buffer. The table’s reference to the tag is removed, so the tag will end up destroyed if you don’t have a reference to it.
Returns this, for use in with statements.
Get builder for gtk.text_tag_table.TextTagTable
Adds a child to buildable. type is an optional string describing how the child should be added.
Constructs a child of buildable with the name name.
This is similar to gtk.buildable.Buildable.parserFinished but is called once for each custom tag handled by the buildable.
This is called for each unknown element under <child>.
Get the internal child called childname of the buildable object.
Gets the name of the buildable object.
Called when the builder finishes the parsing of a [GtkBuilder UI definition][BUILDER-UI]. Note that this will be called once for each time gtk.builder.Builder.addFromFile or gtk.builder.Builder.addFromString is called on a builder.
Sets the property name name to value on the buildable object.
Sets the name of the buildable object.
Set the GObject of a D ObjectWrap wrapper.
Get a pointer to the underlying C object.
Calls g_object_ref() on a GObject.
Calls g_object_unref() on a GObject.
Get the GType of an object.
GObject GType property.
Convenience method to return this cast to a type. For use in D with statements.
Template to get the D object from a C GObject and cast it to the given D object type.
Connect a D closure to an object signal.
Template for setting a GObject property.
Template for getting a GObject property.
Creates a binding between source_property on source and target_property on target.
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectWrap.refSink.
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see gobject.object.ObjectWrap.setData).
Gets a property of an object.
This function gets back user data pointers stored via gobject.object.ObjectWrap.setQdata.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Sets a property on an object.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via gobject.object.ObjectWrap.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to gobject.object.ObjectWrap.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectWrap.ref_ and gobject.object.ObjectWrap.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Connect to Notify signal.
Adds a child to buildable. type is an optional string describing how the child should be added.
Constructs a child of buildable with the name name.
This is similar to gtk.buildable.Buildable.parserFinished but is called once for each custom tag handled by the buildable.
This is called for each unknown element under <child>.
Get the internal child called childname of the buildable object.
Gets the name of the buildable object.
Called when the builder finishes the parsing of a [GtkBuilder UI definition][BUILDER-UI]. Note that this will be called once for each time gtk.builder.Builder.addFromFile or gtk.builder.Builder.addFromString is called on a builder.
Sets the property name name to value on the buildable object.
Sets the name of the buildable object.
You may wish to begin by reading the text widget conceptual overview
which gives an overview of all the objects and data types related to the text widget and how they work together.
GtkTextTagTables as GtkBuildable
The GtkTextTagTable implementation of the GtkBuildable interface supports adding tags by specifying “tag” as the “type” attribute of a <child> element.
An example of a UI definition fragment specifying tags: