gdk.glcontext
Module for [GLContext] class
Types 3
#GdkGLContext is an object representing the platform-specific OpenGL drawing context.
#GdkGLContexts are created for a #GdkWindow using gdk.window.Window.createGlContext, and the context will match the #GdkVisual of the window.
A #GdkGLContext is not tied to any particular normal framebuffer. For instance, it cannot draw to the #GdkWindow back buffer. The GDK repaint system is in full control of the painting to that. Instead, you can create render buffers or textures and use gdk.global.cairoDrawFromGl in the draw function of your widget to draw them. Then GDK will handle the integration of your rendering with that of other widgets.
Support for #GdkGLContext is platform-specific, context creation can fail, returning null context.
A #GdkGLContext has to be made "current" in order to start using it, otherwise any OpenGL call will be ignored.
Creating a new OpenGL context
In order to create a new #GdkGLContext instance you need a #GdkWindow, which you typically get during the realize call of a widget.
A #GdkGLContext is not realized until either gdk.glcontext.GLContext.makeCurrent, or until it is realized using gdk.glcontext.GLContext.realize. It is possible to specify details of the GL context like the OpenGL version to be used, or whether the GL context should have extra state validation enabled after calling gdk.window.Window.createGlContext by calling gdk.glcontext.GLContext.realize. If the realization fails you have the option to change the settings of the #GdkGLContext and try again.
Using a GdkGLContext
You will need to make the #GdkGLContext the current context before issuing OpenGL calls; the system sends OpenGL commands to whichever context is current. It is possible to have multiple contexts, so you always need to ensure that the one which you want to draw with is the current one before issuing commands:
gdk_gl_context_make_current (context);You can now perform your drawing using OpenGL commands.
You can check which #GdkGLContext is the current one by using gdk.glcontext.GLContext.getCurrent; you can also unset any #GdkGLContext that is currently set by calling gdk.glcontext.GLContext.clearCurrent.
GLContextGidBuilder builder() static nothrowGet builder for [gdk.glcontext.GLContext] Returns: New builder objectgdk.display.Display display() @property nothrowGet `display` property. Returns: The #GdkDisplay used to create the #GdkGLContext.gdk.glcontext.GLContext sharedContext() @property nothrowGet `sharedContext` property. Returns: The #GdkGLContext that this context is sharing data with, or nullgdk.window.Window window() @property nothrowGet `window` property. Returns: The #GdkWindow the gl context is bound to.gdk.glcontext.GLContext getCurrent() static nothrowRetrieves the current #GdkGLContext. Returns: the current #GdkGLContext, or nullbool getDebugEnabled() nothrowRetrieves the value set using [gdk.glcontext.GLContext.setDebugEnabled]. Returns: true if debugging is enabledgdk.display.Display getDisplay() nothrowRetrieves the #GdkDisplay the context is created for Returns: a #GdkDisplay or nullbool getForwardCompatible() nothrowRetrieves the value set using [gdk.glcontext.GLContext.setForwardCompatible]. Returns: true if the context should be forward compatiblevoid getRequiredVersion(out int major, out int minor) nothrowRetrieves the major and minor version requested by calling [gdk.glcontext.GLContext.setRequiredVersion].gdk.glcontext.GLContext getSharedContext() nothrowRetrieves the #GdkGLContext that this context share data with. Returns: a #GdkGLContext or nullbool getUseEs() nothrowChecks whether the context is using an OpenGL or OpenGL ES profile. Returns: true if the #GdkGLContext is using an OpenGL ES profilegdk.window.Window getWindow() nothrowRetrieves the #GdkWindow used by the context. Returns: a #GdkWindow or nullbool realize()Realizes the given #GdkGLContext.void setDebugEnabled(bool enabled) nothrowSets whether the #GdkGLContext should perform extra validations and run time checking. This is useful during development, but has additional overhead.void setForwardCompatible(bool compatible) nothrowSets whether the #GdkGLContext should be forward compatible.void setRequiredVersion(int major, int minor) nothrowSets the major and minor version of OpenGL to request.void setUseEs(int useEs) nothrowRequests that GDK create a OpenGL ES context instead of an OpenGL one, if the platform and windowing system allows it.Fluent builder implementation template for gdk.glcontext.GLContext
T display(gdk.display.Display propval) nothrowSet `display` property. Params: propval = The #GdkDisplay used to create the #GdkGLContext. Returns: Builder instance for fluent chainingT sharedContext(gdk.glcontext.GLContext propval) nothrowSet `sharedContext` property. Params: propval = The #GdkGLContext that this context is sharing data with, or null Returns: Builder instance for fluent chainingT window(gdk.window.Window propval) nothrowSet `window` property. Params: propval = The #GdkWindow the gl context is bound to. Returns: Builder instance for fluent chainingFluent builder for gdk.glcontext.GLContext