gdk.device

Module for Device class

Types 3

The gdk.device.Device object represents an input device, such as a keyboard, a mouse, or a touchpad.

See the gdk.seat.Seat documentation for more information about the various kinds of devices, and their relationships.

Methods
GType _gType() @property
Device self()Returns `this`, for use in `with` statements.
DeviceGidBuilder builder()Get builder for [gdk.device.Device] Returns: New builder object
bool capsLockState() @propertyGet `capsLockState` property. Returns: Whether Caps Lock is on.
pango.types.Direction direction() @propertyGet `direction` property. Returns: The direction of the current layout.
gdk.display.Display display() @propertyGet `display` property. Returns: The [gdk.display.Display] the [gdk.device.Device] pertains to.
bool hasCursor() @propertyGet `hasCursor` property. Returns: Whether the device is represented by a cursor on the screen.
gdk.types.ModifierType modifierState() @propertyGet `modifierState` property. Returns: The current modifier state of the device.
uint nAxes() @propertyGet `nAxes` property. Returns: Number of axes in the device.
string name() @propertyGet `name` property. Returns: The device name.
bool numLockState() @propertyGet `numLockState` property. Returns: Whether Num Lock is on.
uint numTouches() @propertyGet `numTouches` property. Returns: The maximal number of concurrent touches on a touch device.
string productId() @propertyGet `productId` property. Returns: Product ID of this device.
bool scrollLockState() @propertyGet `scrollLockState` property. Returns: Whether Scroll Lock is on.
gdk.seat.Seat seat() @propertyGet `seat` property. Returns: [gdk.seat.Seat] of this device.
void seat(gdk.seat.Seat propval) @propertySet `seat` property. Params: propval = [gdk.seat.Seat] of this device.
gdk.types.InputSource source() @propertyGet `source` property. Returns: Source type for the device.
gdk.device_tool.DeviceTool tool() @propertyGet `tool` property. Returns: The [gdk.device_tool.DeviceTool] that is currently used with this device.
string vendorId() @propertyGet `vendorId` property. Returns: Vendor ID of this device.
bool getCapsLockState()Retrieves whether the Caps Lock modifier of the keyboard is locked.
gdk.device_tool.DeviceTool getDeviceTool()Retrieves the current tool for device. Returns: the [gdk.device_tool.DeviceTool]
pango.types.Direction getDirection()Returns the direction of effective layout of the keyboard.
gdk.display.Display getDisplay()Returns the [gdk.display.Display] to which device pertains. Returns: a [gdk.display.Display]
bool getHasCursor()Determines whether the pointer follows device motion.
gdk.types.ModifierType getModifierState()Retrieves the current modifier state of the keyboard.
string getName()The name of the device, suitable for showing in a user interface. Returns: a name
bool getNumLockState()Retrieves whether the Num Lock modifier of the keyboard is locked.
uint getNumTouches()Retrieves the number of touch points associated to device. Returns: the number of touch points
string getProductId()Returns the product ID of this device.
bool getScrollLockState()Retrieves whether the Scroll Lock modifier of the keyboard is locked.
gdk.seat.Seat getSeat()Returns the [gdk.seat.Seat] the device belongs to. Returns: a [gdk.seat.Seat]
gdk.types.InputSource getSource()Determines the type of the device. Returns: a [gdk.types.InputSource]
gdk.surface.Surface getSurfaceAtPosition(out double winX, out double winY)Obtains the surface underneath device, returning the location of the device in win_x and win_y.
uint getTimestamp()Returns the timestamp of the last activity for this device.
string getVendorId()Returns the vendor ID of this device.
bool hasBidiLayouts()Determines if layouts for both right-to-left and left-to-right languages are in use on the keyboard.
gulong connectChanged(T)(T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == void) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] : gdk.device.Device))) && Parameters!T.length < 2)Connect to `Changed` signal.
gulong connectToolChanged(T)(T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == void) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] : gdk.device_tool.DeviceTool))) && (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] : gdk.device.Device))) && Parameters!T.length < 3)Connect to `ToolChanged` signal.
Constructors
this(void * ptr, Flag!"Take" take)

Fluent builder implementation template for gdk.device.Device

Methods
T display(gdk.display.Display propval)Set `display` property. Params: propval = The [gdk.display.Display] the [gdk.device.Device] pertains to. Returns: Builder instance for fluent chaining
T hasCursor(bool propval)Set `hasCursor` property. Params: propval = Whether the device is represented by a cursor on the screen. Returns: Builder instance for fluent chaining
T name(string propval)Set `name` property. Params: propval = The device name. Returns: Builder instance for fluent chaining
T numTouches(uint propval)Set `numTouches` property. Params: propval = The maximal number of concurrent touches on a touch device.
T productId(string propval)Set `productId` property. Params: propval = Product ID of this device.
T seat(gdk.seat.Seat propval)Set `seat` property. Params: propval = [gdk.seat.Seat] of this device. Returns: Builder instance for fluent chaining
T source(gdk.types.InputSource propval)Set `source` property. Params: propval = Source type for the device. Returns: Builder instance for fluent chaining
T vendorId(string propval)Set `vendorId` property. Params: propval = Vendor ID of this device.

Fluent builder for gdk.device.Device

Methods
Device build()Create object from builder. Returns: New object