gdk.glcontext
Module for GLContext class
Types 3
gdk.glcontext.GLContext is an object representing a platform-specific OpenGL draw context.
gdk.glcontext.GLContexts are created for a surface using gdk.surface.Surface.createGlContext, and the context will match the characteristics of the surface.
A gdk.glcontext.GLContext is not tied to any particular normal framebuffer. For instance, it cannot draw to the surface back buffer. The GDK repaint system is in full control of the painting to that. Instead, you can create render buffers or textures and use func@cairo_draw_from_gl in the draw function of your widget to draw them. Then GDK will handle the integration of your rendering with that of other widgets.
Support for gdk.glcontext.GLContext is platform-specific and context creation can fail, returning null context.
A gdk.glcontext.GLContext has to be made "current" in order to start using it, otherwise any OpenGL call will be ignored.
Creating a new OpenGL context
In order to create a new gdk.glcontext.GLContext instance you need a gdk.surface.Surface, which you typically get during the realize call of a widget.
A gdk.glcontext.GLContext is not realized until either gdk.glcontext.GLContext.makeCurrent or gdk.glcontext.GLContext.realize is called. It is possible to specify details of the GL context like the OpenGL version to be used, or whether the GL context should have extra state validation enabled after calling gdk.surface.Surface.createGlContext by calling gdk.glcontext.GLContext.realize. If the realization fails you have the option to change the settings of the gdk.glcontext.GLContext and try again.
Using a GdkGLContext
You will need to make the gdk.glcontext.GLContext the current context before issuing OpenGL calls; the system sends OpenGL commands to whichever context is current. It is possible to have multiple contexts, so you always need to ensure that the one which you want to draw with is the current one before issuing commands:
gdk_gl_context_make_current (context);You can now perform your drawing using OpenGL commands.
You can check which gdk.glcontext.GLContext is the current one by using gdk.glcontext.GLContext.getCurrent; you can also unset any gdk.glcontext.GLContext that is currently set by calling gdk.glcontext.GLContext.clearCurrent.
GLContextGidBuilder builder()Get builder for [gdk.glcontext.GLContext] Returns: New builder objectvoid allowedApis(gdk.types.GLAPI propval) @propertySet `allowedApis` property. Params: propval = The allowed APIs.void clearCurrent()Clears the current [gdk.glcontext.GLContext].gdk.glcontext.GLContext getCurrent()Retrieves the current [gdk.glcontext.GLContext]. Returns: the current [gdk.glcontext.GLContext]gdk.types.GLAPI getAllowedApis()Gets the allowed APIs set via [gdk.glcontext.GLContext.setAllowedApis]. Returns: the allowed APIsgdk.types.GLAPI getApi()Gets the API currently in use.bool getDebugEnabled()Retrieves whether the context is doing extra validations and runtime checking.gdk.display.Display getDisplay()Retrieves the display the context is created for Returns: a [gdk.display.Display]bool getForwardCompatible()Retrieves whether the context is forward-compatible.void getRequiredVersion(out int major, out int minor)Retrieves required OpenGL version set as a requirement for the context realization. It will not change even if a greater OpenGL version is supported and used after the context is realized. See [gdk...gdk.glcontext.GLContext getSharedContext()Used to retrieves the [gdk.glcontext.GLContext] that this context share data with.gdk.surface.Surface getSurface()Retrieves the surface used by the context. Returns: a [gdk.surface.Surface]bool getUseEs()Checks whether the context is using an OpenGL or OpenGL ES profile. Returns: true if the [gdk.glcontext.GLContext] is using an OpenGL ES profile; false if other profile is in use of if the context ...void getVersion(out int major, out int minor)Retrieves the OpenGL version of the context.bool isLegacy()Whether the [gdk.glcontext.GLContext] is in legacy mode or not.bool isShared(gdk.glcontext.GLContext other)Checks if the two GL contexts can share resources.void makeCurrent()Makes the context the current one.bool realize()Realizes the given [gdk.glcontext.GLContext].void setAllowedApis(gdk.types.GLAPI apis)Sets the allowed APIs. When [gdk.glcontext.GLContext.realize] is called, only the allowed APIs will be tried. If you set this to 0, realizing will always fail.void setDebugEnabled(bool enabled)Sets whether the [gdk.glcontext.GLContext] should perform extra validations and runtime checking.void setForwardCompatible(bool compatible)Sets whether the [gdk.glcontext.GLContext] should be forward-compatible.void setRequiredVersion(int major, int minor)Sets the major and minor version of OpenGL to request.void setUseEs(int useEs)Requests that GDK create an OpenGL ES context instead of an OpenGL one.Fluent builder implementation template for gdk.glcontext.GLContext
T allowedApis(gdk.types.GLAPI propval)Set `allowedApis` property. Params: propval = The allowed APIs. Returns: Builder instance for fluent chainingT sharedContext(gdk.glcontext.GLContext propval)Set `sharedContext` property. Params: propval = Always nullFluent builder for gdk.glcontext.GLContext