gio.socket_control_message

Module for [SocketControlMessage] class

Types 3

A gio.socket_control_message.SocketControlMessage is a special-purpose utility message that can be sent to or received from a gio.socket.Socket. These types of messages are often called ‘ancillary data’.

The message can represent some sort of special instruction to or information from the socket or can represent a special kind of transfer to the peer (for example, sending a file descriptor over a UNIX socket).

These messages are sent with gio.socket.Socket.sendMessage and received with gio.socket.Socket.receiveMessage.

To extend the set of control message that can be sent, subclass this class and override the get_size, get_level, get_type and serialize methods.

To extend the set of control messages that can be received, subclass this class and implement the deserialize method. Also, make sure your class is registered with the gobject.types.size_t type system before calling gio.socket.Socket.receiveMessage to read such a message.

Methods
GType _getGType() static nothrow
GType _gType() @property nothrow
SocketControlMessage self() nothrowReturns `this`, for use in `with` statements.
SocketControlMessageGidBuilder builder() static nothrowGet builder for [gio.socket_control_message.SocketControlMessage] Returns: New builder object
gio.socket_control_message.SocketControlMessage deserialize(int level, int type, ubyte[] data) static nothrowTries to deserialize a socket control message of a given level and type. This will ask all known (to GType) subclasses of #GSocketControlMessage if they can understand this kind of message and if s...
int getLevel() nothrowReturns the "level" (i.e. the originating protocol) of the control message. This is often SOL_SOCKET. Returns: an integer describing the level
int getMsgType() nothrowReturns the protocol specific type of the control message. For instance, for UNIX fd passing this would be SCM_RIGHTS. Returns: an integer describing the type of control message
size_t getSize() nothrowReturns the space required for the control message, not including headers or alignment. Returns: The number of bytes required.
void serialize(void * data) nothrowConverts the data in the message to bytes placed in the message.
Constructors
this(void * ptr, Flag!"Take" take)