glib.variant_dict

Module for VariantDict class

Types 1

#GVariantDict is a mutable interface to #GVariant dictionaries.

It can be used for doing a sequence of dictionary lookups in an efficient way on an existing #GVariant dictionary or it can be used to construct new dictionaries with a hashtable-like interface. It can also be used for taking existing dictionaries and modifying them in order to create new ones.

#GVariantDict can only be used with G_VARIANT_TYPE_VARDICT dictionaries.

It is possible to use #GVariantDict allocated on the stack or on the heap. When using a stack-allocated #GVariantDict, you begin with a call to glib.variant_dict.VariantDict.init_ and free the resources with a call to glib.variant_dict.VariantDict.clear.

Heap-allocated #GVariantDict follows normal refcounting rules: you allocate it with glib.variant_dict.VariantDict.new_ and use glib.variant_dict.VariantDict.ref_ and glib.variant_dict.VariantDict.unref.

glib.variant_dict.VariantDict.end is used to convert the #GVariantDict back into a dictionary-type #GVariant. When used with stack-allocated instances, this also implicitly frees all associated memory, but for heap-allocated instances, you must still call glib.variant_dict.VariantDict.unref afterwards.

You will typically want to use a heap-allocated #GVariantDict when you expose it as part of an API. For most other uses, the stack-allocated form will be more convenient.

Consider the following two examples that do the same thing in each style: take an existing dictionary and look up the "count" uint32 key, adding 1 to it if it is found, or returning an error if the key is not found. Each returns the new dictionary as a floating #GVariant.

Using a stack-allocated GVariantDict

GVariant *
  add_to_count (GVariant  *orig,
                GError   **error)
  {
    GVariantDict dict;
    guint32 count;

    g_variant_dict_init (&dict, orig);
    if (!g_variant_dict_lookup (&dict, "count", "u", &count))
      {
        g_set_error (...);
        g_variant_dict_clear (&dict);
        return NULL;
      }

    g_variant_dict_insert (&dict, "count", "u", count + 1);

    return g_variant_dict_end (&dict);
  }

Using heap-allocated GVariantDict

GVariant *
  add_to_count (GVariant  *orig,
                GError   **error)
  {
    GVariantDict *dict;
    GVariant *result;
    guint32 count;

    dict = g_variant_dict_new (orig);

    if (g_variant_dict_lookup (dict, "count", "u", &count))
      {
        g_variant_dict_insert (dict, "count", "u", count + 1);
        result = g_variant_dict_end (dict);
      }
    else
      {
        g_set_error (...);
        result = NULL;
      }

    g_variant_dict_unref (dict);

    return result;
  }

Methods
void * _cPtr(Flag!"Dup" dup = No.Dup)
GType _gType() @property
VariantDict self()Returns `this`, for use in `with` statements.
void clear()Releases all memory associated with a #GVariantDict without freeing the #GVariantDict structure itself.
bool contains(string key)Checks if key exists in dict.
glib.variant.Variant end()Returns the current value of dict as a #GVariant of type `G_VARIANT_TYPE_VARDICT`, clearing it in the process.
void insertValue(string key, glib.variant.Variant value)Inserts (or replaces) a key in a #GVariantDict.
glib.variant.Variant lookupValue(string key, glib.variant_type.VariantType expectedType = null)Looks up a value in a #GVariantDict.
bool remove(string key)Removes a key and its associated value from a #GVariantDict.
Constructors
this(void * ptr, Flag!"Take" take)
this(glib.variant.Variant fromAsv = null)Allocates and initialises a new #GVariantDict.