Parameters
stage | a #GstGLSLStage to attach |
Returns
whether stage could be attached to shader
bool attachUnlocked(gstgl.glslstage.GLSLStage stage) nothrowAttaches stage to shader. stage must have been successfully compiled with gstgl.glslstage.GLSLStage.compile.
stage | a #GstGLSLStage to attach |