target framebuffer.
GLArea.hasDepthBuffer
bool hasDepthBuffer() @property nothrowGet hasDepthBuffer property.
Returns
If set to true the widget will allocate and enable a depth buffer for the
void hasDepthBuffer(bool propval) @property nothrowSet hasDepthBuffer property.
Parameters
propval | If set to true the widget will allocate and enable a depth buffer for the target framebuffer. |