gtk.glarea
Module for [GLArea] class
Types 3
#GtkGLArea is a widget that allows drawing with OpenGL.
#GtkGLArea sets up its own #GdkGLContext for the window it creates, and creates a custom GL framebuffer that the widget will do GL rendering onto. It also ensures that this framebuffer is the default GL rendering target when rendering.
In order to draw, you have to connect to the #GtkGLArea::render signal, or subclass #GtkGLArea and override the @GtkGLAreaClass.render() virtual function.
The #GtkGLArea widget ensures that the #GdkGLContext is associated with the widget's drawing area, and it is kept updated when the size and position of the drawing area changes.
Drawing with GtkGLArea
The simplest way to draw using OpenGL commands in a #GtkGLArea is to create a widget instance and connect to the #GtkGLArea::render signal:
// create a GtkGLArea instance
GtkWidget *gl_area = gtk_gl_area_new ();
// connect to the "render" signal
g_signal_connect (gl_area, "render", G_CALLBACK (render), NULL);The render() function will be called when the #GtkGLArea is ready for you to draw its content:
static gboolean
render (GtkGLArea *area, GdkGLContext *context)
{
// inside this function it's safe to use GL; the given
// #GdkGLContext has been made current to the drawable
// surface used by the #GtkGLArea and the viewport has
// already been set to be the size of the allocation
// we can start by clearing the buffer
glClearColor (0, 0, 0, 0);
glClear (GL_COLOR_BUFFER_BIT);
// draw your object
draw_an_object ();
// we completed our drawing; the draw commands will be
// flushed at the end of the signal emission chain, and
// the buffers will be drawn on the window
return TRUE;
}If you need to initialize OpenGL state, e.g. buffer objects or shaders, you should use the #GtkWidget::realize signal; you can use the #GtkWidget::unrealize signal to clean up. Since the #GdkGLContext creation and initialization may fail, you will need to check for errors, using gtk.glarea.GLArea.getError. An example of how to safely initialize the GL state is:
static void
on_realize (GtkGLarea *area)
{
// We need to make the context current if we want to
// call GL API
gtk_gl_area_make_current (area);
// If there were errors during the initialization or
// when trying to make the context current, this
// function will return a #GError for you to catch
if (gtk_gl_area_get_error (area) != NULL)
return;
// You can also use gtk_gl_area_set_error() in order
// to show eventual initialization errors on the
// GtkGLArea widget itself
GError *internal_error = NULL;
init_buffer_objects (&error);
if (error != NULL)
{
gtk_gl_area_set_error (area, error);
g_error_free (error);
return;
}
init_shaders (&error);
if (error != NULL)
{
gtk_gl_area_set_error (area, error);
g_error_free (error);
return;
}
}If you need to change the options for creating the #GdkGLContext you should use the #GtkGLArea::create-context signal.
GLAreaGidBuilder builder() static nothrowGet builder for [gtk.glarea.GLArea] Returns: New builder objectbool autoRender() @property nothrowGet `autoRender` property. Returns: If set to true the #GtkGLArea::render signal will be emitted every time the widget draws. This is the default and is useful if drawing the widget is faster.void autoRender(bool propval) @property nothrowSet `autoRender` property. Params: propval = If set to true the #GtkGLArea::render signal will be emitted every time the widget draws. This is the default and is useful if drawing the widget is fas...gdk.glcontext.GLContext context() @property nothrowGet `context` property. Returns: The #GdkGLContext used by the #GtkGLArea widget.bool hasAlpha() @property nothrowGet `hasAlpha` property. Returns: If set to true the buffer allocated by the widget will have an alpha channel component, and when rendering to the window the result will be composited over whateve...void hasAlpha(bool propval) @property nothrowSet `hasAlpha` property. Params: propval = If set to true the buffer allocated by the widget will have an alpha channel component, and when rendering to the window the result will be composited ove...bool hasDepthBuffer() @property nothrowGet `hasDepthBuffer` property. Returns: If set to true the widget will allocate and enable a depth buffer for the target framebuffer.void hasDepthBuffer(bool propval) @property nothrowSet `hasDepthBuffer` property. Params: propval = If set to true the widget will allocate and enable a depth buffer for the target framebuffer.bool hasStencilBuffer() @property nothrowGet `hasStencilBuffer` property. Returns: If set to true the widget will allocate and enable a stencil buffer for the target framebuffer.void hasStencilBuffer(bool propval) @property nothrowSet `hasStencilBuffer` property. Params: propval = If set to true the widget will allocate and enable a stencil buffer for the target framebuffer.bool useEs() @property nothrowGet `useEs` property. Returns: If set to true the widget will try to create a #GdkGLContext using OpenGL ES instead of OpenGL.void useEs(bool propval) @property nothrowSet `useEs` property. Params: propval = If set to true the widget will try to create a #GdkGLContext using OpenGL ES instead of OpenGL.void attachBuffers() nothrowEnsures that the area framebuffer object is made the current draw and read target, and that all the required buffers for the area are created and bound to the frambuffer.bool getAutoRender() nothrowReturns whether the area is in auto render mode or not. Returns: true if the area is auto rendering, false otherwisegdk.glcontext.GLContext getContext() nothrowRetrieves the #GdkGLContext used by area. Returns: the #GdkGLContextglib.error.ErrorWrap getError() nothrowGets the current error set on the area. Returns: the #GError or nullbool getHasAlpha() nothrowReturns whether the area has an alpha component. Returns: true if the area has an alpha component, false otherwisebool getHasDepthBuffer() nothrowReturns whether the area has a depth buffer. Returns: true if the area has a depth buffer, false otherwisebool getHasStencilBuffer() nothrowReturns whether the area has a stencil buffer. Returns: true if the area has a stencil buffer, false otherwisevoid getRequiredVersion(out int major, out int minor) nothrowRetrieves the required version of OpenGL set using [gtk.glarea.GLArea.setRequiredVersion].bool getUseEs() nothrowRetrieves the value set by [gtk.glarea.GLArea.setUseEs]. Returns: true if the #GtkGLArea should create an OpenGL ES context and false otherwisevoid makeCurrent() nothrowEnsures that the #GdkGLContext used by area is associated with the #GtkGLArea.void queueRender() nothrowMarks the currently rendered data (if any) as invalid, and queues a redraw of the widget, ensuring that the #GtkGLArea::render signal is emitted during the draw.void setAutoRender(bool autoRender) nothrowIf auto_render is true the #GtkGLArea::render signal will be emitted every time the widget draws. This is the default and is useful if drawing the widget is faster.void setError(glib.error.ErrorWrap error = null) nothrowSets an error on the area which will be shown instead of the GL rendering. This is useful in the #GtkGLArea::create-context signal if GL context creation fails.void setHasAlpha(bool hasAlpha) nothrowIf has_alpha is true the buffer allocated by the widget will have an alpha channel component, and when rendering to the window the result will be composited over whatever is below the widget.void setHasDepthBuffer(bool hasDepthBuffer) nothrowIf has_depth_buffer is true the widget will allocate and enable a depth buffer for the target framebuffer. Otherwise there will be none.void setHasStencilBuffer(bool hasStencilBuffer) nothrowIf has_stencil_buffer is true the widget will allocate and enable a stencil buffer for the target framebuffer. Otherwise there will be none.void setRequiredVersion(int major, int minor) nothrowSets the required version of OpenGL to be used when creating the context for the widget.void setUseEs(bool useEs) nothrowSets whether the area should create an OpenGL or an OpenGL ES context.gulong connectCreateContext(T)(T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T : gdk.glcontext.GLContext)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] : gtk.glarea.GLArea)))
&& Parameters!T.length < 2) nothrowConnect to `CreateContext` signal.gulong connectRender(T)(T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T == bool)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] : gdk.glcontext.GLContext)))
&& (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] : gtk.glarea.GLArea)))
&& Parameters!T.length < 3) nothrowConnect to `Render` signal.gulong connectResize(T)(T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T == void)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == int)))
&& (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] == int)))
&& (Parameters!T.length < 3 || (ParameterStorageClassTuple!T[2] == ParameterStorageClass.none && is(Parameters!T[2] : gtk.glarea.GLArea)))
&& Parameters!T.length < 4) nothrowConnect to `Resize` signal.Fluent builder implementation template for gtk.glarea.GLArea
T autoRender(bool propval) nothrowSet `autoRender` property. Params: propval = If set to true the #GtkGLArea::render signal will be emitted every time the widget draws. This is the default and is useful if drawing the widget is fas...T hasAlpha(bool propval) nothrowSet `hasAlpha` property. Params: propval = If set to true the buffer allocated by the widget will have an alpha channel component, and when rendering to the window the result will be composited ove...T hasDepthBuffer(bool propval) nothrowSet `hasDepthBuffer` property. Params: propval = If set to true the widget will allocate and enable a depth buffer for the target framebuffer. Returns: Builder instance for fluent chainingT hasStencilBuffer(bool propval) nothrowSet `hasStencilBuffer` property. Params: propval = If set to true the widget will allocate and enable a stencil buffer for the target framebuffer. Returns: Builder instance for fluent chainingT useEs(bool propval) nothrowSet `useEs` property. Params: propval = If set to true the widget will try to create a #GdkGLContext using OpenGL ES instead of OpenGL.Fluent builder for gtk.glarea.GLArea