OpenGL ES instead of OpenGL.
See also: gdk.glcontext.GLContext.setUseEs
bool useEs() @propertyGet useEs property.
OpenGL ES instead of OpenGL.
See also: gdk.glcontext.GLContext.setUseEs
void useEs(bool propval) @propertySet useEs property.
propval | If set to true the widget will try to create a #GdkGLContext using OpenGL ES instead of OpenGL. See also: gdk.glcontext.GLContext.setUseEs |