json.node
Module for [Node] class
Types 1
A generic container of JSON data types.
json.node.Node can contain fundamental types (integers, booleans, floating point numbers, strings) and complex types (arrays and objects).
When parsing a JSON data stream you extract the root node and walk the node tree by retrieving the type of data contained inside the node with the JSON_NODE_TYPE macro. If the node contains a fundamental type you can retrieve a copy of the gobject.value.Value holding it with the json.node.Node.getValue function, and then use the gobject.value.Value API to extract the data; if the node contains a complex type you can retrieve the json.object.ObjectWrap or the json.array.Array using json.node.Node.getObject or json.node.Node.getArray respectively, and then retrieve the nodes they contain.
A json.node.Node may be marked as immutable using json.node.Node.seal. This marks the node and all its descendents as read-only, and means that subsequent calls to setter functions (such as json.node.Node.setArray) on them will abort as a programmer error. By marking a node tree as immutable, it may be referenced in multiple places and its hash value cached for fast lookups, without the possibility of a value deep within the tree changing and affecting hash values. Immutable nodes may be passed to functions which retain a reference to them without needing to take a copy.
A json.node.Node supports two types of memory management: malloc/free semantics, and reference counting semantics. The two may be mixed to a limited extent: nodes may be allocated (which gives them a reference count of 1), referenced one or more times, unreferenced exactly that number of times (using json.node.Node.unref), then either unreferenced exactly once more or freed (using json.node.Node.free) to destroy them. The json.node.Node.free function must not be used when a node might have a reference count not equal to 1. To this end, JSON-GLib uses json.node.Node.copy and json.node.Node.unref internally.
bool equal(json.node.Node b) nothrowCheck whether `a` and `b` are equal node, meaning they have the same type and same values (checked recursively).json.types.NodeType getNodeType() nothrowRetrieves the type of a node. Returns: the type of the nodejson.node.Node getParent() nothrowRetrieves the parent node of the given node. Returns: the parent node, or `NULL` if node is the root nodevoid getValue(out gobject.value.Value value) nothrowRetrieves a value from a node and copies into value.json.node.Node initArray(json.array.Array array = null) nothrowInitializes node to [json.types.NodeType.Array] and sets array into it.json.node.Node initBoolean(bool value) nothrowInitializes node to [json.types.NodeType.Value] and sets value into it.json.node.Node initDouble(double value) nothrowInitializes node to [json.types.NodeType.Value] and sets value into it.json.node.Node initInt(long value) nothrowInitializes node to [json.types.NodeType.Value] and sets value into it.json.node.Node initObject(json.object.ObjectWrap object = null) nothrowInitializes node to [json.types.NodeType.Object] and sets object into it.json.node.Node initString(string value = null) nothrowInitializes node to [json.types.NodeType.Value] and sets value into it.bool isImmutable() nothrowCheck whether the given node has been marked as immutable by calling [json.node.Node.seal] on it. Returns: `TRUE` if the node is immutablevoid setBoolean(bool value) nothrowSets value as the boolean content of the node, replacing any existing content.void setDouble(double value) nothrowSets value as the double content of the node, replacing any existing content.void setInt(long value) nothrowSets value as the integer content of the node, replacing any existing content.void setString(string value) nothrowSets value as the string content of the node, replacing any existing content.this(json.types.NodeType type)Creates a new node holding the given type.