#GstGLBaseSrc handles the nitty gritty details of retrieving an OpenGL context. It also provided some wrappers around #GstBaseSrc's start() and stop() virtual methods that ensure an OpenGL context is available and current in the calling thread.
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#GstGLBaseSrc handles the nitty gritty details of retrieving an OpenGL context. It also provided some wrappers around #GstBaseSrc's start() and stop() virtual methods that ensure an OpenGL context is available and current in the calling thread.