GLMemory.this

Create a glmemory.GLMemory boxed type.

  1. this(uint texId, gstgl.types.GLTextureTarget texTarget, gstgl.types.GLFormat texFormat, gstvideo.video_alignment.VideoAlignment valign, uint plane, bool textureWrapped, uint unpackLength, uint texWidth)
  2. this(void* ptr, Flag!"Take" take)

Parameters

texId uint

the GL texture id for this memory

texTarget gstgl.types.GLTextureTarget

the GL texture target for this memory

texFormat gstgl.types.GLFormat

the texture type

valign gstvideo.video_alignment.VideoAlignment

data alignment for system memory mapping

plane uint

data plane in @info

textureWrapped bool
unpackLength uint
texWidth uint