Display.connectMonitorAdded

Connect to MonitorAdded signal.

The ::monitor-added signal is emitted whenever a monitor is added.

class Display
gulong
connectMonitorAdded
(
T
)
(,
Flag!"After" after = No.After
)
if (
isCallable!T &&
is(ReturnType!T == void)
&&
(
Parameters!T.length < 1 ||
(
ParameterStorageClassTuple!T[0] == ParameterStorageClass.none &&
is(Parameters!T[0] : gdk.monitor.MonitorWrap)
)
)
&&
(
Parameters!T.length < 2 ||
(
ParameterStorageClassTuple!T[1] == ParameterStorageClass.none &&
is(Parameters!T[1] : gdk.display.Display)
)
)
&&
Parameters!T.length < 3
)

Parameters

callback T

signal callback delegate or function to connect

void callback(gdk.monitor.MonitorWrap monitor, gdk.display.Display display)

monitor the monitor that was just added (optional)

display the instance the signal is connected to (optional)

after Flag!"After"

Yes.After to execute callback after default handler, No.After to execute before (default)

Return Value

Type: gulong

Signal ID