Emits a short beep on display
Closes the connection to the windowing system for the given display, and cleans up associated resources.
Connect to Closed signal.
Connect to MonitorAdded signal.
Connect to MonitorRemoved signal.
Connect to Opened signal.
Connect to SeatAdded signal.
Connect to SeatRemoved signal.
Returns true if there is an ongoing grab on device for display.
Flushes any requests queued for the windowing system; this happens automatically when the main loop blocks waiting for new events, but if your application is drawing without returning control to the main loop, you may need to call this function explicitly. A common case where this function needs to be called is when an application is executing drawing commands from a thread other than the thread where the main loop is running.
Returns a #GdkAppLaunchContext suitable for launching applications on the given display.
Returns the default size to use for cursors on display.
Returns the default group leader window for all toplevel windows on display. This window is implicitly created by GDK. See gdk.window.Window.setGroup.
Get the default #GdkScreen for display.
Returns the default #GdkSeat for this display.
Returns the #GdkDeviceManager associated to display.
Gets the next #GdkEvent to be processed for display, fetching events from the windowing system if necessary.
Gets the maximal size to use for cursors on display.
Gets a monitor associated with this display.
Gets the monitor in which the point (x, y) is located, or a nearby monitor if the point is not in any monitor.
Gets the monitor in which the largest area of window resides, or a monitor close to window if it is outside of all monitors.
Gets the number of monitors that belong to display.
Gets the number of screen managed by the display.
Gets the name of the display.
Gets the current location of the pointer and the current modifier mask for a given display.
Gets the primary monitor for the display.
Returns a screen object for one of the screens of the display.
Obtains the window underneath the mouse pointer, returning the location of the pointer in that window in win_x, win_y for screen. Returns null if the window under the mouse pointer is not known to GDK (for example, belongs to another application).
Returns whether the display has events that are waiting to be processed.
Finds out if the display has been closed.
Release any keyboard grab
Returns the list of available input devices attached to display. The list is statically allocated and should not be freed.
Returns the list of seats known to display.
Indicates to the GUI environment that the application has finished loading, using a given identifier.
Gets a copy of the first #GdkEvent in the display’s event queue, without removing the event from the queue. (Note that this function will not get more events from the windowing system. It only checks the events that have already been moved to the GDK event queue.)
Test if the pointer is grabbed.
Release any pointer grab.
Appends a copy of the given event onto the front of the event queue for display.
Request #GdkEventOwnerChange events for ownership changes of the selection named by the given atom.
Returns this, for use in with statements.
Sets the double click distance (two clicks within this distance count as a double click and result in a #GDK_2BUTTON_PRESS event). See also gdk.display.Display.setDoubleClickTime. Applications should not set this, it is a global user-configured setting.
Sets the double click time (two clicks within this time interval count as a double click and result in a #GDK_2BUTTON_PRESS event). Applications should not set this, it is a global user-configured setting.
Returns whether the speicifed display supports clipboard persistance; i.e. if it’s possible to store the clipboard data after an application has quit. On X11 this checks if a clipboard daemon is running.
Returns true if gdk.window.Window.setComposited can be used to redirect drawing on the window using compositing.
Returns true if cursors can use an 8bit alpha channel on display. Otherwise, cursors are restricted to bilevel alpha (i.e. a mask).
Returns true if multicolored cursors are supported on display. Otherwise, cursors have only a forground and a background color.
Returns true if gdk_window_input_shape_combine_mask() can be used to modify the input shape of windows on display.
Returns whether #GdkEventOwnerChange events will be sent when the owner of a selection changes.
Returns true if gdk_window_shape_combine_mask() can be used to create shaped windows on display.
Flushes any requests queued for the windowing system and waits until all requests have been handled. This is often used for making sure that the display is synchronized with the current state of the program. Calling gdk.display.Display.sync before gdk.global.errorTrapPop makes sure that any errors generated from earlier requests are handled before the error trap is removed.
Warps the pointer of display to the point x,y on the screen screen, unless the pointer is confined to a window by a grab, in which case it will be moved as far as allowed by the grab. Warping the pointer creates events as if the user had moved the mouse instantaneously to the destination.
Get builder for gdk.display.Display
Gets the default #GdkDisplay. This is a convenience function for: gdk_display_manager_get_default_display (gdk_display_manager_get ()).
Opens a display.
Opens the default display specified by command line arguments or environment variables, sets it as the default display, and returns it. gdk.global.parseArgs must have been called first. If the default display has previously been set, simply returns that. An internal function that should not be used by applications.
Set the GObject of a D ObjectWrap wrapper.
Get a pointer to the underlying C object.
Calls g_object_ref() on a GObject.
Calls g_object_unref() on a GObject.
Get the GType of an object.
GObject GType property.
Convenience method to return this cast to a type. For use in D with statements.
Template to get the D object from a C GObject and cast it to the given D object type.
Connect a D closure to an object signal.
Template for setting a GObject property.
Template for getting a GObject property.
Creates a binding between source_property on source and target_property on target.
Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.
This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectWrap.refSink.
Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.
Gets a named field from the objects table of associations (see gobject.object.ObjectWrap.setData).
Gets a property of an object.
This function gets back user data pointers stored via gobject.object.ObjectWrap.setQdata.
Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.
Checks whether object has a floating[floating-ref] reference.
Emits a "notify" signal for the property property_name on object.
Emits a "notify" signal for the property specified by pspec on object.
Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.
Releases all references to other objects. This can be used to break reference cycles.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
Sets a property on an object.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
This function gets back user data pointers stored via gobject.object.ObjectWrap.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:
Reverts the effect of a previous call to gobject.object.ObjectWrap.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.
This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectWrap.ref_ and gobject.object.ObjectWrap.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.
Connect to Notify signal.
#GdkDisplay objects purpose are two fold:
GdkDisplay objects are the GDK representation of an X Display, which can be described as a workstation consisting of a keyboard, a pointing device (such as a mouse) and one or more screens. It is used to open and keep track of various GdkScreen objects currently instantiated by the application. It is also used to access the keyboard(s) and mouse pointer(s) of the display.
Most of the input device handling has been factored out into the separate #GdkDeviceManager object. Every display has a device manager, which you can obtain using gdk.display.Display.getDeviceManager.