FrameClock

A #GdkFrameClock tells the application when to update and repaint a window. This may be synced to the vertical refresh rate of the monitor, for example. Even when the frame clock uses a simple timer rather than a hardware-based vertical sync, the frame clock helps because it ensures everything paints at the same time (reducing the total number of frames). The frame clock can also automatically stop painting when it knows the frames will not be visible, or scale back animation framerates.

#GdkFrameClock is designed to be compatible with an OpenGL-based implementation or with mozRequestAnimationFrame in Firefox, for example.

A frame clock is idle until someone requests a frame with gdk.frame_clock.FrameClock.requestPhase. At some later point that makes sense for the synchronization being implemented, the clock will process a frame and emit signals for each phase that has been requested. (See the signals of the #GdkFrameClock class for documentation of the phases. gdk.types.FrameClockPhase.Update and the #GdkFrameClock::update signal are most interesting for application writers, and are used to update the animations, using the frame time given by gdk.frame_clock.FrameClock.getFrameTime.

The frame time is reported in microseconds and generally in the same timescale as glib.global.getMonotonicTime, however, it is not the same as glib.global.getMonotonicTime. The frame time does not advance during the time a frame is being painted, and outside of a frame, an attempt is made so that all calls to gdk.frame_clock.FrameClock.getFrameTime that are called at a “similar” time get the same value. This means that if different animations are timed by looking at the difference in time between an initial value from gdk.frame_clock.FrameClock.getFrameTime and the value inside the #GdkFrameClock::update signal of the clock, they will stay exactly synchronized.

Constructors

this
this(void* ptr, Flag!"Take" take)

Members

Functions

beginUpdating
void beginUpdating()

Starts updates for an animation. Until a matching call to gdk.frame_clock.FrameClock.endUpdating is made, the frame clock will continually request a new frame with the gdk.types.FrameClockPhase.Update phase. This function may be called multiple times and frames will be requested until gdk.frame_clock.FrameClock.endUpdating is called the same number of times.

connectAfterPaint
gulong connectAfterPaint(T callback, Flag!"After" after)

Connect to AfterPaint signal.

connectBeforePaint
gulong connectBeforePaint(T callback, Flag!"After" after)

Connect to BeforePaint signal.

connectFlushEvents
gulong connectFlushEvents(T callback, Flag!"After" after)

Connect to FlushEvents signal.

connectLayout
gulong connectLayout(T callback, Flag!"After" after)

Connect to Layout signal.

connectPaint
gulong connectPaint(T callback, Flag!"After" after)

Connect to Paint signal.

connectResumeEvents
gulong connectResumeEvents(T callback, Flag!"After" after)

Connect to ResumeEvents signal.

connectUpdate
gulong connectUpdate(T callback, Flag!"After" after)

Connect to Update signal.

endUpdating
void endUpdating()

Stops updates for an animation. See the documentation for gdk.frame_clock.FrameClock.beginUpdating.

getCurrentTimings
gdk.frame_timings.FrameTimings getCurrentTimings()

Gets the frame timings for the current frame.

getFrameCounter
long getFrameCounter()

A #GdkFrameClock maintains a 64-bit counter that increments for each frame drawn.

getFrameTime
long getFrameTime()

Gets the time that should currently be used for animations. Inside the processing of a frame, it’s the time used to compute the animation position of everything in a frame. Outside of a frame, it's the time of the conceptual “previous frame,” which may be either the actual previous frame time, or if that’s too old, an updated time.

getHistoryStart
long getHistoryStart()

#GdkFrameClock internally keeps a history of #GdkFrameTimings objects for recent frames that can be retrieved with gdk.frame_clock.FrameClock.getTimings. The set of stored frames is the set from the counter values given by gdk.frame_clock.FrameClock.getHistoryStart and gdk.frame_clock.FrameClock.getFrameCounter, inclusive.

getRefreshInfo
void getRefreshInfo(long baseTime, long refreshIntervalReturn, long presentationTimeReturn)

Using the frame history stored in the frame clock, finds the last known presentation time and refresh interval, and assuming that presentation times are separated by the refresh interval, predicts a presentation time that is a multiple of the refresh interval after the last presentation time, and later than base_time.

getTimings
gdk.frame_timings.FrameTimings getTimings(long frameCounter)

Retrieves a #GdkFrameTimings object holding timing information for the current frame or a recent frame. The #GdkFrameTimings object may not yet be complete: see gdk.frame_timings.FrameTimings.getComplete.

requestPhase
void requestPhase(gdk.types.FrameClockPhase phase)

Asks the frame clock to run a particular phase. The signal corresponding the requested phase will be emitted the next time the frame clock processes. Multiple calls to gdk.frame_clock.FrameClock.requestPhase will be combined together and only one frame processed. If you are displaying animated content and want to continually request the gdk.types.FrameClockPhase.Update phase for a period of time, you should use gdk.frame_clock.FrameClock.beginUpdating instead, since this allows GTK+ to adjust system parameters to get maximally smooth animations.

self
FrameClock self()

Returns this, for use in with statements.

Properties

_gType
GType _gType [@property getter]

Static functions

_getGType
GType _getGType()
builder
FrameClockGidBuilder builder()

Get builder for gdk.frame_clock.FrameClock

Inherited Members

From ObjectWrap

_setGObject
void _setGObject(void* cObj, Flag!"Take" take)

Set the GObject of a D ObjectWrap wrapper.

_cPtr
void* _cPtr(Flag!"Dup" dup)

Get a pointer to the underlying C object.

_ref
void* _ref(void* gObj)

Calls g_object_ref() on a GObject.

_unref
_unref(void* gObj)

Calls g_object_unref() on a GObject.

_getGType
GType _getGType()

Get the GType of an object.

_gType
GType _gType [@property getter]

GObject GType property.

self
ObjectWrap self()

Convenience method to return this cast to a type. For use in D with statements.

_getDObject
T _getDObject(void* cptr, Flag!"Take" take)

Template to get the D object from a C GObject and cast it to the given D object type.

connectSignalClosure
gulong connectSignalClosure(string signalDetail, DClosure closure, Flag!"After" after)

Connect a D closure to an object signal.

setProperty
void setProperty(string propertyName, T val)

Template for setting a GObject property.

getProperty
T getProperty(string propertyName)

Template for getting a GObject property.

compatControl
size_t compatControl(size_t what, void* data)
bindProperty
gobject.binding.Binding bindProperty(string sourceProperty, gobject.object.ObjectWrap target, string targetProperty, gobject.types.BindingFlags flags)

Creates a binding between source_property on source and target_property on target.

bindPropertyFull
gobject.binding.Binding bindPropertyFull(string sourceProperty, gobject.object.ObjectWrap target, string targetProperty, gobject.types.BindingFlags flags, gobject.closure.Closure transformTo, gobject.closure.Closure transformFrom)

Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

forceFloating
void forceFloating()

This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectWrap.refSink.

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see gobject.object.ObjectWrap.setData).

getProperty
void getProperty(string propertyName, gobject.value.Value value)

Gets a property of an object.

getQdata
void* getQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectWrap.setQdata.

getv
void getv(string[] names, gobject.value.Value[] values)

Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

isFloating
bool isFloating()

Checks whether object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object.

notifyByPspec
void notifyByPspec(gobject.param_spec.ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object.

refSink
gobject.object.ObjectWrap refSink()

Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setProperty
void setProperty(string propertyName, gobject.value.Value value)

Sets a property on an object.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectWrap.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

thawNotify
void thawNotify()

Reverts the effect of a previous call to gobject.object.ObjectWrap.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

watchClosure
void watchClosure(gobject.closure.Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectWrap.ref_ and gobject.object.ObjectWrap.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

connectNotify
gulong connectNotify(string detail, T callback, Flag!"After" after)

Connect to Notify signal.