Statement

Constructors

this
this(void* ptr, Flag!"Take" take)
this
this()

Creates a new #GdaStatement object

Members

Functions

checkStructure
bool checkStructure()

Checks that stmt's structure is correct.

checkValidity
bool checkValidity(gda.connection.Connection cnc)

If cnc is not null then checks that every object (table, field, function) used in stmt actually exists in cnc's database

connectChecked
ulong connectChecked(T callback, Flag!"After" after)

Connect to Checked signal.

connectReset
ulong connectReset(T callback, Flag!"After" after)

Connect to Reset signal.

copy
gda.statement.Statement copy()

Copy constructor

getParameters
bool getParameters(gda.set.Set outParams)

Get a new #GdaSet object which groups all the execution parameters which stmt needs. This new object is returned though out_params.

getStatementType
gda.types.SqlStatementType getStatementType()

Get the type of statement held by stmt. It returns GDA_SQL_STATEMENT_NONE if stmt does not hold any statement

isUseless
bool isUseless()

Tells if stmt is composed only of spaces (that is it has no real SQL code), and is completely useless as such.

normalize
bool normalize(gda.connection.Connection cnc)

"Normalizes" some parts of stmt, see gda_sql_statement_normalize() for more information.

self
Statement self()

Returns this, for use in with statements.

serialize
string serialize()

Creates a string representing the contents of stmt.

toSqlExtended
string toSqlExtended(gda.connection.Connection cnc, gda.set.Set params, gda.types.StatementSqlFlag flags, gda.holder.Holder[] paramsUsed)

Renders stmt as an SQL statement, with some control on how it is rendered.

toSqlReal
string toSqlReal(gda.sql_rendering_context.SqlRenderingContext context)

Renders stmt to its SQL representation, using context to specify how each part of stmt must be rendered. This function is mainly used by database provider's implementations which require to specialize some aspects of SQL rendering to be adapted to the database,'s own SQL dialect (for example SQLite rewrites the 'FALSE' and 'TRUE' literals as '0' and 'NOT 0').

Properties

_gType
GType _gType [@property getter]
structure
void* structure [@property getter]
structure
void* structure [@property setter]

Static functions

_getGType
GType _getGType()
errorQuark
glib.types.Quark errorQuark()

Inherited Members

From ObjectWrap

_setGObject
void _setGObject(void* cObj, Flag!"Take" take)

Set the GObject of a D ObjectWrap wrapper.

_cPtr
void* _cPtr(Flag!"Dup" dup)

Get a pointer to the underlying C object.

_ref
void* _ref(void* gObj)

Calls g_object_ref() on a GObject.

_unref
_unref(void* gObj)

Calls g_object_unref() on a GObject.

_getGType
GType _getGType()

Get the GType of an object.

_gType
GType _gType [@property getter]

GObject GType property.

self
ObjectWrap self()

Convenience method to return this cast to a type. For use in D with statements.

_getDObject
T _getDObject(void* cptr, Flag!"Take" take)

Template to get the D object from a C GObject and cast it to the given D object type.

connectSignalClosure
ulong connectSignalClosure(string signalDetail, DClosure closure, Flag!"After" after)

Connect a D closure to an object signal.

setProperty
void setProperty(string propertyName, T val)

Template for setting a GObject property.

getProperty
T getProperty(string propertyName)

Template for getting a GObject property.

compatControl
size_t compatControl(size_t what, void* data)
bindProperty
gobject.binding.Binding bindProperty(string sourceProperty, gobject.object.ObjectWrap target, string targetProperty, gobject.types.BindingFlags flags)

Creates a binding between source_property on source and target_property on target.

bindPropertyFull
gobject.binding.Binding bindPropertyFull(string sourceProperty, gobject.object.ObjectWrap target, string targetProperty, gobject.types.BindingFlags flags, gobject.closure.Closure transformTo, gobject.closure.Closure transformFrom)

Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

forceFloating
void forceFloating()

This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling gobject.object.ObjectWrap.refSink.

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see gobject.object.ObjectWrap.setData).

getProperty
void getProperty(string propertyName, gobject.value.Value value)

Gets a property of an object.

getQdata
void* getQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectWrap.setQdata.

getv
void getv(string[] names, gobject.value.Value[] values)

Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

isFloating
bool isFloating()

Checks whether object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object.

notifyByPspec
void notifyByPspec(gobject.param_spec.ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object.

refSink
gobject.object.ObjectWrap refSink()

Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setProperty
void setProperty(string propertyName, gobject.value.Value value)

Sets a property on an object.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(glib.types.Quark quark)

This function gets back user data pointers stored via gobject.object.ObjectWrap.setQdata and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

thawNotify
void thawNotify()

Reverts the effect of a previous call to gobject.object.ObjectWrap.freezeNotify. The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

watchClosure
void watchClosure(gobject.closure.Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling gobject.closure.Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, gobject.object.ObjectWrap.ref_ and gobject.object.ObjectWrap.unref are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

connectNotify
ulong connectNotify(string detail, T callback, Flag!"After" after)

Connect to Notify signal.