TreeNode.connectNodeChanged

Connect to NodeChanged signal.

Gets emitted when a node has changed

class TreeNode
ulong
connectNodeChanged
(
T
)
(,
Flag!"After" after = No.After
)
if (
isCallable!T &&
is(ReturnType!T == void)
&&
(
Parameters!T.length < 1 ||
(
ParameterStorageClassTuple!T[0] == ParameterStorageClass.none &&
is(Parameters!T[0] : gda.tree_node.TreeNode)
)
)
&&
(
Parameters!T.length < 2 ||
(
ParameterStorageClassTuple!T[1] == ParameterStorageClass.none &&
is(Parameters!T[1] : gda.tree_node.TreeNode)
)
)
&&
Parameters!T.length < 3
)

Parameters

callback T

signal callback delegate or function to connect

void callback(gda.tree_node.TreeNode node, gda.tree_node.TreeNode treeNode)

node the #GdaTreeNode which has changed (optional)

treeNode the instance the signal is connected to (optional)

after Flag!"After"

Yes.After to execute callback after default handler, No.After to execute before (default)

Return Value

Type: ulong

Signal ID