adw.animation
Module for Animation class
Types 3
A base class for animations.
adw.animation.Animation represents an animation on a widget. It has a target that provides a value to animate, and a state indicating whether the animation hasn't been started yet, is playing, paused or finished.
Currently there are two concrete animation types: adw.timed_animation.TimedAnimation and adw.spring_animation.SpringAnimation.
adw.animation.Animation will automatically skip the animation if adw.animation.Animation.widget is unmapped, or if gtk.settings.Settings.gtkEnableAnimations is FALSE.
The adw.animation.Animation.done signal can be used to perform an action after the animation ends, for example hiding a widget after animating its gtk.widget.Widget.opacity to 0.
adw.animation.Animation will be kept alive while the animation is playing. As such, it's safe to create an animation, start it and immediately unref it: A fire-and-forget animation:
static void
animation_cb (double value,
MyObject *self)
{
// Do something with @value
}
static void
my_object_animate (MyObject *self)
{
AdwAnimationTarget *target =
adw_callback_animation_target_new ((AdwAnimationTargetFunc) animation_cb,
self, NULL);
g_autoptr (AdwAnimation) animation =
adw_timed_animation_new (widget, 0, 1, 250, target);
adw_animation_play (animation);
}If there's a chance the previous animation for the same target hasn't yet finished, the previous animation should be stopped first, or the existing adw.animation.Animation object can be reused.
AnimationGidBuilder builder()Get builder for [adw.animation.Animation] Returns: New builder objectbool followEnableAnimationsSetting() @propertyGet `followEnableAnimationsSetting` property. Returns: Whether to skip the animation when animations are globally disabled.void followEnableAnimationsSetting(bool propval) @propertySet `followEnableAnimationsSetting` property. Params: propval = Whether to skip the animation when animations are globally disabled.adw.animation_target.AnimationTarget target() @propertyGet `target` property. Returns: The target to animate.void target(adw.animation_target.AnimationTarget propval) @propertySet `target` property. Params: propval = The target to animate.bool getFollowEnableAnimationsSetting()Gets whether self should be skipped when animations are globally disabled. Returns: whether to follow the global settingadw.types.AnimationState getState()Gets the current value of self.adw.animation_target.AnimationTarget getTarget()Gets the target self animates. Returns: the animation targetdouble getValue()Gets the current value of self. Returns: the current valuegtk.widget.Widget getWidget()Gets the widget self was created for.void pause()Pauses a playing animation for self.void play()Starts the animation for self.void reset()Resets the animation for self.void resume()Resumes a paused animation for self.void setFollowEnableAnimationsSetting(bool setting)Sets whether to skip self when animations are globally disabled.void setTarget(adw.animation_target.AnimationTarget target)Sets the target self animates to target.void skip()Skips the animation for self.gulong connectDone(T)(T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T == void)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] : adw.animation.Animation)))
&& Parameters!T.length < 2)Connect to `Done` signal.Fluent builder implementation template for adw.animation.Animation
T followEnableAnimationsSetting(bool propval)Set `followEnableAnimationsSetting` property. Params: propval = Whether to skip the animation when animations are globally disabled.T target(adw.animation_target.AnimationTarget propval)Set `target` property. Params: propval = The target to animate. Returns: Builder instance for fluent chainingT widget(gtk.widget.Widget propval)Set `widget` property. Params: propval = The animation widget.Fluent builder for adw.animation.Animation