adw.spring_animation
Module for SpringAnimation class
Types 3
A spring-based adw.animation.Animation.
adw.spring_animation.SpringAnimation implements an animation driven by a physical model of a spring described by adw.spring_params.SpringParams, with a resting position in adw.spring_animation.SpringAnimation.valueTo, stretched to adw.spring_animation.SpringAnimation.valueFrom.
Since the animation is physically simulated, spring animations don't have a fixed duration. The animation will stop when the simulated spring comes to a rest - when the amplitude of the oscillations becomes smaller than adw.spring_animation.SpringAnimation.epsilon, or immediately when it reaches adw.spring_animation.SpringAnimation.valueTo if adw.spring_animation.SpringAnimation.clamp is set to TRUE. The estimated duration can be obtained with adw.spring_animation.SpringAnimation.estimatedDuration.
Due to the nature of spring-driven motion the animation can overshoot adw.spring_animation.SpringAnimation.valueTo before coming to a rest. Whether the animation will overshoot or not depends on the damping ratio of the spring. See adw.spring_params.SpringParams for more information about specific damping ratio values.
If adw.spring_animation.SpringAnimation.clamp is TRUE, the animation will abruptly end as soon as it reaches the final value, preventing overshooting.
Animations can have an initial velocity value, set via adw.spring_animation.SpringAnimation.initialVelocity, which adjusts the curve without changing the duration. This makes spring animations useful for deceleration at the end of gestures.
If the initial and final values are equal, and the initial velocity is not 0, the animation value will bounce and return to its resting position.
SpringAnimation self()Returns `this`, for use in `with` statements.SpringAnimationGidBuilder builder()Get builder for [adw.spring_animation.SpringAnimation] Returns: New builder objectvoid clamp(bool propval) @propertySet `clamp` property. Params: propval = Whether the animation should be clamped.void epsilon(double propval) @propertySet `epsilon` property. Params: propval = Precision of the spring.uint estimatedDuration() @propertyGet `estimatedDuration` property. Returns: Estimated duration of the animation, in milliseconds.double initialVelocity() @propertyGet `initialVelocity` property. Returns: The initial velocity to start the animation with.void initialVelocity(double propval) @propertySet `initialVelocity` property. Params: propval = The initial velocity to start the animation with.adw.spring_params.SpringParams springParams() @propertyGet `springParams` property. Returns: Physical parameters describing the spring.void springParams(adw.spring_params.SpringParams propval) @propertySet `springParams` property. Params: propval = Physical parameters describing the spring.void valueFrom(double propval) @propertySet `valueFrom` property. Params: propval = The value to animate from.void valueTo(double propval) @propertySet `valueTo` property. Params: propval = The value to animate to.double calculateValue(uint time)Calculates the value self will have at time.double calculateVelocity(uint time)Calculates the velocity self will have at time.bool getClamp()Gets whether self should be clamped. Returns: whether self is clampeddouble getEpsilon()Gets the precision of the spring. Returns: the epsilon valueuint getEstimatedDuration()Gets the estimated duration of self, in milliseconds.double getInitialVelocity()Gets the initial velocity of self. Returns: the initial velocityadw.spring_params.SpringParams getSpringParams()Gets the physical parameters of the spring of self. Returns: the spring parametersdouble getValueFrom()Gets the value self will animate from. Returns: the value to animate fromdouble getValueTo()Gets the value self will animate to. Returns: the value to animate todouble getVelocity()Gets the current velocity of self. Returns: the current velocityvoid setClamp(bool clamp)Sets whether self should be clamped.void setEpsilon(double epsilon)Sets the precision of the spring.void setInitialVelocity(double velocity)Sets the initial velocity of self.void setSpringParams(adw.spring_params.SpringParams springParams)Sets the physical parameters of the spring of self.void setValueFrom(double value)Sets the value self will animate from.void setValueTo(double value)Sets the value self will animate to.this(gtk.widget.Widget widget, double from, double to, adw.spring_params.SpringParams springParams, adw.animation_target.AnimationTarget target)Creates a new [adw.spring_animation.SpringAnimation] on widget.Fluent builder implementation template for adw.spring_animation.SpringAnimation
T clamp(bool propval)Set `clamp` property. Params: propval = Whether the animation should be clamped.T epsilon(double propval)Set `epsilon` property. Params: propval = Precision of the spring.T initialVelocity(double propval)Set `initialVelocity` property. Params: propval = The initial velocity to start the animation with.T springParams(adw.spring_params.SpringParams propval)Set `springParams` property. Params: propval = Physical parameters describing the spring. Returns: Builder instance for fluent chainingT valueFrom(double propval)Set `valueFrom` property. Params: propval = The value to animate from.T valueTo(double propval)Set `valueTo` property. Params: propval = The value to animate to.Fluent builder for adw.spring_animation.SpringAnimation
SpringAnimation build()Create object from builder. Returns: New object